少年修仙传客户端代码仓库
client_linchunjie
2018-10-27 a053904352506c1c025204753012dd0c8b4060b0
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
140 ■■■■■ 已修改文件
System/HeavenBattle/HeavenBattleModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HeavenBattle/HeavenBattleWin.cs 125 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/WelfareCenter.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HeavenBattle/HeavenBattleModel.cs
@@ -299,6 +299,7 @@
    private void SetBatterInfoList(HA003_tagUniversalGameRecInfo info)
    {
        GameRecInfoDict.Clear();
        if (!GameRecInfoDict.ContainsKey(info.Type))
        {
            List<GameRecInfo> list = new List<GameRecInfo>();
System/HeavenBattle/HeavenBattleWin.cs
@@ -29,12 +29,7 @@
        [SerializeField] Text matchCntText;
        [SerializeField] Button ruleBtn;
        [SerializeField] GameObject bettingTip;
        [SerializeField] List<Text> rewardlist = new List<Text>();
        [SerializeField] List<Image> rewardIconlist = new List<Image>();
        [SerializeField] List<Image> rewardBglist = new List<Image>();
        [SerializeField] List<Button> rewardBtnlist = new List<Button>();
        [SerializeField] List<Text> rewardItemCntlist = new List<Text>();
        [SerializeField] List<string> batterInfolist = new List<string>();
        [SerializeField] List<VictoryReward> victoryRewards = new List<VictoryReward>();
        [SerializeField] Button achieveBtn;
        #endregion
@@ -65,6 +60,8 @@
        private readonly int BATTLEINFO_TYPE = 0;
        private float refreshBetTime = 2;
        Color32 receiveColor = new Color32(200, 200, 200, 128);
        Color32 unReceiveColor = new Color32(255, 255, 255, 255);
        protected override void BindController()
        {
@@ -137,28 +134,7 @@
            victoryCntlist = heavenModel.heavenAwardDict.Keys.ToList();
            rewardSlider.minValue = victoryCntlist[0];
            rewardSlider.maxValue = victoryCntlist[victoryCntlist.Count - 1];
            for (int i = victoryCntlist.Count - 1; i > -1; i--)
            {
                XMZZVictoryRewardInfo rewardInfo = heavenModel.heavenAwardDict[victoryCntlist[i]][0];
                int index = i;
                rewardlist[i].text = Language.Get("XMZZ115", victoryCntlist[i]);
                if(rewardInfo.itemCnt > 1)
                {
                    rewardItemCntlist[i].gameObject.SetActive(true);
                    rewardItemCntlist[i].text = rewardInfo.itemCnt.ToString();
                }
                else
                {
                    rewardItemCntlist[i].gameObject.SetActive(false);
                }
                ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(rewardInfo.itemId);
                rewardIconlist[i].SetSprite(itemConfig.IconKey);
                rewardBglist[i].SetItemBackGround(itemConfig.ItemColor);
                rewardBtnlist[i].RemoveAllListeners();
                rewardBtnlist[i].AddListener(() => { ClickRewardIcon(rewardInfo, index); });
            }
            DisplayVictoryReward();
        }
        private void RefreshRemainTimeText(float time)
@@ -169,7 +145,6 @@
                CloseImmediately();
            }
        }
        private void RefreshEnterTimes(int id)
        {
@@ -252,7 +227,7 @@
        {
            if (victoryCntlist == null) return;
            RefreshRewardIconState();
            UpdateVictoryReward();
            if (victoryCnt >= victoryCntlist[0])
            {
@@ -262,44 +237,66 @@
            {
                rewardSlider.value = victoryCntlist[0];
            }
            //StartCoroutine(SetSliderValue(getValue,1));
        }
        private void RefreshRewardIconState()
        private void DisplayVictoryReward()
        {
            for(int i = 0; i < victoryCntlist.Count; i++)
            for (int i = victoryCntlist.Count - 1; i > -1; i--)
            {
                Image btnColor = rewardBtnlist[i].GetComponent<Image>();
                GameObject completeIcon = rewardBtnlist[i].transform.Find("completeIcon").gameObject;
                UIEffect effect = rewardBtnlist[i].transform.Find("UIEffect").GetComponent<UIEffect>();
                if (HeavenBattleInfo.Instance.IsGetAwardByIndex(i))
                int index = i;
                int victoryNum = victoryCntlist[i];
                XMZZVictoryRewardInfo rewardInfo = heavenModel.heavenAwardDict[victoryNum][0];
                var victoryReward = victoryRewards[index];
                victoryReward.victoryNum.text = Language.Get("XMZZ115", victoryCntlist[i]);
                victoryReward.rewardCount.text = rewardInfo.itemCnt.ToString();
                ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(rewardInfo.itemId);
                victoryReward.rewardImg.SetSprite(itemConfig.IconKey);
                victoryReward.bgImg.SetItemBackGround(itemConfig.ItemColor);
                if (rewardInfo.itemCnt > 1)
                {
                    completeIcon.SetActive(true);
                    effect.Stop();
                    btnColor.color = new Color32(200,200,200,128);
                    btnColor.transform.localRotation = Quaternion.Euler(0,0,0);
                    victoryReward.rewardCount.gameObject.SetActive(true);
                }
                else
                {
                    completeIcon.SetActive(false);
                    btnColor.color = new Color32(255, 255, 255, 255);
                    if(victoryCntlist[i] <= HeavenBattleInfo.Instance.WinCnt)
                    victoryReward.rewardCount.gameObject.SetActive(false);
                }
                victoryReward.rewardBtn.RemoveAllListeners();
                victoryReward.rewardBtn.AddListener(() => { ClickRewardIcon(rewardInfo, index); });
            }
        }
        private void UpdateVictoryReward()
        {
            for(int i = 0; i < victoryCntlist.Count; i++)
            {
                int victoryNum = victoryCntlist[i];
                var victoryReward = victoryRewards[i];
                if (HeavenBattleInfo.Instance.IsGetAwardByIndex(i))
                {
                    victoryReward.completeObj.SetActive(true);
                    victoryReward.effect.Stop();
                    victoryReward.bgImg.color = receiveColor;
                }
                else
                {
                    victoryReward.completeObj.SetActive(false);
                    victoryReward.bgImg.color = unReceiveColor;
                    if (victoryNum <= HeavenBattleInfo.Instance.WinCnt)
                    {
                        effect.Play();
                        victoryReward.effect.Play();
                    }
                    else
                    {
                        effect.Stop();
                        btnColor.transform.localRotation = Quaternion.Euler(0, 0, 0);
                        victoryReward.effect.Stop();
                    }
                }
            }
        }
        private void ClickRewardIcon(XMZZVictoryRewardInfo info,int index)
        {
            if(victoryCntlist[index] <= HeavenBattleInfo.Instance.WinCnt
            int victoryNum = victoryCntlist[index];
            if (victoryNum <= HeavenBattleInfo.Instance.WinCnt
                && !HeavenBattleInfo.Instance.IsGetAwardByIndex(index))
            {
                heavenModel.SendGetAwardQuest(victoryCntlist[index]);
@@ -322,25 +319,6 @@
            CloseWin();
        }
        IEnumerator SetSliderValue(float value,float delayTime)
        {
            bool isChange = true;
            float speed = (value - rewardSlider.value) / delayTime;
            float sliderValue = rewardSlider.value;
            float time = 0;
            while (isChange)
            {
                time += Time.deltaTime;
                rewardSlider.value = sliderValue + speed * time;
                DebugEx.Log("进度:" + rewardSlider.value);
                if(rewardSlider.value >= value)
                {
                    isChange = false;
                }
                yield return new WaitForEndOfFrame();
            }
        }
        private void ClickAchieveBtn()
        {
            WindowCenter.Instance.Open<XMZZAchieveWin>();
@@ -351,5 +329,16 @@
            Close();
        }
        [Serializable]
        public class VictoryReward
        {
            public Image bgImg;
            public Image rewardImg;
            public Button rewardBtn;
            public GameObject completeObj;
            public UIEffect effect;
            public Text rewardCount;
            public Text victoryNum;
        }
    }
}
System/Welfare/WelfareCenter.cs
@@ -13,8 +13,6 @@
        InSevenDayModel sevenDayModel { get { return ModelCenter.Instance.GetModel<InSevenDayModel>(); } }
        WheelOfFortuneModel m_WheelOfFortuneModel;
        WheelOfFortuneModel wheelOfFortuneModel { get { return m_WheelOfFortuneModel ?? (m_WheelOfFortuneModel = ModelCenter.Instance.GetModel<WheelOfFortuneModel>()); } }
        /// <summary>
        /// 点击主界面福利按钮打开
        /// </summary>
@@ -62,13 +60,6 @@
                WindowCenter.Instance.Open<WelfareWin>(false, 3);
                return;
            }
            if (wheelOfFortuneModel.redPointStre1.state == RedPointState.Simple)//绑玉转盘
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<WelfareWin>(false, 5);
                return;
            }
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<WelfareWin>(false, functionOrder);
        }
@@ -108,11 +99,6 @@
            if (levelGiftModel.redpoint.state == RedPointState.GetReward)
            {
                return 3;
            }
            if (wheelOfFortuneModel.redPointStre1.state == RedPointState.Simple)
            {
                return 5;
            }
            return functionOrder;
        }