Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0721_tagMakeItemAnswer.cs
@@ -11,14 +11,12 @@ { public static event Action<H0721_tagMakeItemAnswer> MakeItemAnswerEvent; BlastFurnaceModel FurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); var vNetData = vNetPack as H0721_tagMakeItemAnswer; FurnaceModel.GetMakerResult(vNetData); if (PlayerDatas.Instance.hero != null && vNetData.Result == 1) { Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA321_tagMCPrayElixirResult.cs
@@ -7,14 +7,12 @@ public class DTCA321_tagMCPrayElixirResult : DtcBasic { PrayForDurgModel prayModel { get { return ModelCenter.Instance.GetModel<PrayForDurgModel>(); } } public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HA321_tagMCPrayElixirResult vNetData = vNetPack as HA321_tagMCPrayElixirResult; prayModel.SetPrayResult(vNetData); } } Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA3BE_tagMCMagicWeaponMsg.cs
@@ -8,14 +8,6 @@ public class DTCA3BE_tagMCMagicWeaponMsg : DtcBasic { BlastFurnaceModel _furnaceModel; BlastFurnaceModel FurnaceModel { get { return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>()); } } public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); Fight/GameActor/GA_Hero.cs
@@ -685,7 +685,8 @@ || State == E_ActorState.Mocked || IsDaZuo() || BossShowModel.Instance.BossShowing || heavenBattleModel.IsBattlePrepare) || heavenBattleModel.IsBattlePrepare || BeBeating) { return false; } @@ -731,7 +732,7 @@ && State != E_ActorState.Roll && !s_MapSwitching && !heavenBattleModel.IsBattlePrepare && !m_Beating; && !BeBeating; } public bool CanCastSkill() @@ -745,7 +746,7 @@ && State != E_ActorState.Mocked && !s_MapSwitching && !heavenBattleModel.IsBattlePrepare && !m_Beating; && !BeBeating; } public void StopAll() Fight/GameActor/GActorFight.cs
@@ -196,7 +196,7 @@ private Vector3 m_StartBeatPos; private float m_Factor; private float m_BeatStartTime; protected bool m_Beating; public bool BeBeating { get; protected set; } private Vector3 m_BeatDirection; private bool m_PushOrPull; private uint m_AttackerSID; @@ -251,13 +251,13 @@ m_StartBeatPos = Pos; m_BeatStartTime = Time.time; m_Beating = true; BeBeating = true; needSyncGroundHeight = false; } private void UpdateBeatBack() { if (!m_Beating) if (!BeBeating) { return; } @@ -266,7 +266,7 @@ || m_BeatCurve == null || ActorInfo.serverDie) { m_Beating = false; BeBeating = false; return; } @@ -281,7 +281,7 @@ if (_attacker == null) { m_Beating = false; BeBeating = false; return; } @@ -309,7 +309,7 @@ { _end = _attacker.Pos - m_BeatDirection * m_LimitDistance; needSyncGroundHeight = true; m_Beating = false; BeBeating = false; } } @@ -331,7 +331,7 @@ if (Time.time - m_BeatStartTime > m_BeatTime) { needSyncGroundHeight = true; m_Beating = false; BeBeating = false; } } Fight/Stage/StageLoadProcessor.cs
@@ -401,12 +401,12 @@ break; case DemonJarModel.DEMONJAR_SINGLEMAPID: stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>(); break; case HazyDemonKingModel.Client_MapID: break; case HazyDemonKingModel.Client_MapID: stage = stageGameObject.AddComponent<ClientHazyDemonKingStage>(); break; case HazyGrassModel.Client_FairyGrassMapID: case HazyGrassModel.Client_ReikiGrassMapID: break; case HazyGrassModel.Client_FairyGrassMapID: case HazyGrassModel.Client_ReikiGrassMapID: stage = stageGameObject.AddComponent<ClientHazyGrassStage>(); break; default: @@ -529,15 +529,16 @@ WindowCenter.Instance.Close<LoadingWin>(); SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps()); GAMgr.Instance.DoReAdjustPos(); GAMgr.Instance.ClearReJustActor(); done = true; } public override void End() { Application.backgroundLoadingPriority = ThreadPriority.BelowNormal; GAMgr.Instance.DoReAdjustPos(); GAMgr.Instance.ClearReJustActor(); DebugEx.LogFormat("StageLoad => Load Scene : {0} Finished.", command.toMapId); } Lua/Gen/BlastFurnaceModelWrap.cs
File was deleted Lua/Gen/BlastFurnaceModelWrap.cs.meta
File was deleted Lua/Gen/SnxxzUIPackModelWrap.cs
@@ -88,7 +88,6 @@ Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsHaveDrugUse", _m_IsHaveDrugUse); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsHaveDrugRecycle", _m_IsHaveDrugRecycle); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsReachMaxUseDrug", _m_IsReachMaxUseDrug); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAlchemyProgress", _m_GetAlchemyProgress); Utils.RegisterFunc(L, Utils.METHOD_IDX, "refrechPackEvent", _e_refrechPackEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "refreshItemCountEvent", _e_refreshItemCountEvent); @@ -2063,38 +2062,6 @@ } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAlchemyProgress(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.PackModel gen_to_be_invoked = (Snxxz.UI.PackModel)translator.FastGetCSObj(L, 1); { AlchemyConfig _alchemy = (AlchemyConfig)translator.GetObject(L, 2, typeof(AlchemyConfig)); float gen_ret = gen_to_be_invoked.GetAlchemyProgress( _alchemy ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_makeDruglist(RealStatePtr L) Lua/Gen/SnxxzUIPrayForDurgModelWrap.cs
File was deleted Lua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta
File was deleted Lua/Gen/XLuaGenAutoRegister.cs
@@ -892,10 +892,6 @@ translator.DelayWrapLoader(typeof(Snxxz.UI.RealmBetterEquipModel), SnxxzUIRealmBetterEquipModelWrap.__Register); translator.DelayWrapLoader(typeof(BlastFurnaceModel), BlastFurnaceModelWrap.__Register); translator.DelayWrapLoader(typeof(Snxxz.UI.PrayForDurgModel), SnxxzUIPrayForDurgModelWrap.__Register); translator.DelayWrapLoader(typeof(Snxxz.UI.BossRebornModel), SnxxzUIBossRebornModelWrap.__Register); System/Achievement/AchievementGotoPart1.cs
@@ -17,7 +17,7 @@ static DemonJarModel demonJarModel { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } } static FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } } static DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } } static BlastFurnaceModel blastFurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } static AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } static TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } } public static void GotoKillNpc(int _achievementId) @@ -278,7 +278,7 @@ public static void GotoStove(int _achievementId) { if (blastFurnaceModel.StoveLV < 1) if (alchemyModel.stoveLevel < 1) { treasureModel.currentCategory = TreasureCategory.Fairy; treasureModel.selectedTreasure = 301; System/Achievement/AchievementGotoPart3.cs
@@ -121,8 +121,8 @@ { if (config == null) return; BlastFurnaceModel model = ModelCenter.Instance.GetModel<BlastFurnaceModel>(); if(model.StoveLV > 1) AlchemyModel model = ModelCenter.Instance.GetModel<AlchemyModel>(); if(model.stoveLevel > 1) { guideAchievementId = _achievementId; } System/Alchemy/AlchemyDrugWin.cs
@@ -72,6 +72,14 @@ void SetDefaultSelect() { Int2 position; if (model.IsStoveAlcheming(model.selectAlchemyType, out position)) { model.selectQuality = position.x; model.selectAlchemy = position.y; return; } var qualities = AlchemyConfig.GetAlchemyQualities((int)m_AlchemyType); model.selectQuality = qualities.First(); System/Alchemy/AlchemyModel.cs
@@ -13,6 +13,15 @@ Dictionary<int, AlchemyDrugUseLimit> m_AlchemyDrugUseLimits = new Dictionary<int, AlchemyDrugUseLimit>(); List<int> m_AlchemyDrugs = new List<int>(); List<int> m_AlchemyDrugQualitys = new List<int>(); List<int> m_AssociationItems = new List<int>(); public readonly Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_key, 110); public readonly Redpoint alchemyDrugRedpoint1 = new Redpoint(110, 11001); public readonly Redpoint alchemyDrugRedpoint2 = new Redpoint(110, 11002); Dictionary<int, Dictionary<int, Redpoint>> alchemyQualityRedpoints = new Dictionary<int, Dictionary<int, Redpoint>>(); Dictionary<int, AlchemyRedpoint> alchemyRedpoints = new Dictionary<int, AlchemyRedpoint>(); public static int redpointIndex = 110010000; int m_SelectQuality = 0; public int selectQuality @@ -56,6 +65,8 @@ public bool isServerPrepare { get; private set; } Clock m_AlchemingClock = null; public event Action selectQualityRefresh; public event Action selectAlchemyRefresh; public event Action alchemyStateRefresh; @@ -65,6 +76,10 @@ public override void Init() { FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent; packModel.refreshItemCountEvent += RefreshItemCountEvent; ParseConfig(); } @@ -83,10 +98,38 @@ public void OnPlayerLoginOk() { isServerPrepare = true; CheckRedpoint(); } public override void UnInit() { FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent; packModel.refreshItemCountEvent -= RefreshItemCountEvent; } private void RefreshItemCountEvent(PackType packType, int arg2, int itemId) { if (m_AssociationItems.Contains(itemId)) { CheckRedpoint(); } } private void PlayerDataRefreshEvent(PlayerDataType dataType) { if (dataType == PlayerDataType.LuckValue) { CheckRedpoint(); } } private void OnFuncStateChangeEvent(int id) { if (id == (int)FuncOpenEnum.BlastFurnace) { CheckRedpoint(); } } void ParseConfig() @@ -148,8 +191,19 @@ id = key, count = dict[key], }); if (!m_AssociationItems.Contains(key)) { m_AssociationItems.Add(key); } } if (!m_AssociationItems.Contains(config.LearnNeedItemID)) { m_AssociationItems.Add(config.LearnNeedItemID); } } } { @@ -169,6 +223,32 @@ } m_AlchemyDrugQualitys.Sort(); } var qualitys = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Normal); alchemyQualityRedpoints.Add((int)AlchemyType.Normal, new Dictionary<int, Redpoint>()); foreach (var quality in qualitys) { var qualityRedpoint = new Redpoint(alchemyDrugRedpoint1.id, redpointIndex++); ; alchemyQualityRedpoints[(int)AlchemyType.Normal].Add(quality, qualityRedpoint); var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, quality); foreach (var id in alchemys) { alchemyRedpoints.Add(id, new AlchemyRedpoint(qualityRedpoint.id)); } } qualitys = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Fairy); alchemyQualityRedpoints.Add((int)AlchemyType.Fairy, new Dictionary<int, Redpoint>()); foreach (var quality in qualitys) { var qualityRedpoint = new Redpoint(alchemyDrugRedpoint2.id, redpointIndex++); ; alchemyQualityRedpoints[(int)AlchemyType.Fairy].Add(quality, qualityRedpoint); var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Fairy, quality); foreach (var id in alchemys) { alchemyRedpoints.Add(id, new AlchemyRedpoint(qualityRedpoint.id)); } } } @@ -201,6 +281,23 @@ public bool TryGetAlchemyUseLimit(int id,out AlchemyDrugUseLimit drugUseLimit) { return m_AlchemyDrugUseLimits.TryGetValue(id, out drugUseLimit); } public int GetAlchemyRedpointId(int id) { return alchemyRedpoints.ContainsKey(id) ? alchemyRedpoints[id].redpoint.id : 0; } public int GetQualityRedpointId(int alchemyType, int quality) { if (alchemyQualityRedpoints.ContainsKey(alchemyType)) { if (alchemyQualityRedpoints[alchemyType].ContainsKey(quality)) { return alchemyQualityRedpoints[alchemyType][quality].id; } } return 0; } public float GetAlchemySuccRate(int alchemyId) @@ -307,8 +404,9 @@ return true; } public bool IsStoveAlcheming(AlchemyType alchemyType) public bool IsStoveAlcheming(AlchemyType alchemyType, out Int2 alchemyPosition) { alchemyPosition = default(Int2); var qualities = AlchemyConfig.GetAlchemyQualities((int)alchemyType); foreach (var quality in qualities) { @@ -318,6 +416,8 @@ var state = GetStoveState(alchemyId); if (state != 0) { alchemyPosition.x = quality; alchemyPosition.y = alchemyId; return true; } } @@ -327,10 +427,33 @@ public void ReceivePackage(HA3BF_tagMCPlayerStoveMsg package) { var seconds = 0; for (int i = 0; i < package.StoveCnt; i++) { var data = package.InfoList[i]; m_AlchemyTimes[(int)data.AlchemyID] = data.StartTime; if (data.StartTime > 0) { var config = AlchemyConfig.Get((int)data.AlchemyID); var time = TimeUtility.GetTime(data.StartTime); var _seconds = (int)(TimeUtility.ServerNow - time).TotalSeconds; if (_seconds < config.NeedTime && config.NeedTime - _seconds > seconds) { seconds = config.NeedTime - _seconds; } } } if (m_AlchemingClock != null) { Clock.Stop(m_AlchemingClock); m_AlchemingClock = null; } if (seconds > 0) { m_AlchemingClock = Clock.AlarmAfter(seconds, CheckRedpoint); } stoveLevel = package.StoveLV; @@ -351,6 +474,8 @@ } } } CheckRedpoint(); if (alchemyStateRefresh != null) { @@ -373,6 +498,134 @@ if (alchemyDrugUseRefresh != null) { alchemyDrugUseRefresh(); } } static List<int> s_Endables = new List<int>(); static List<int> s_Studyables = new List<int>(); static List<int> s_Alchemyables = new List<int>(); static Dictionary<AlchemyType, List<int>> s_SortQualitys = new Dictionary<AlchemyType, List<int>>(); public List<int> GetSortQualitys(AlchemyType alchemyType) { if (!s_SortQualitys.ContainsKey(alchemyType)) { s_SortQualitys.Add(alchemyType, new List<int>(AlchemyConfig.GetAlchemyQualities((int)alchemyType))); s_SortQualitys[alchemyType].Sort(QualityCompare); } return s_SortQualitys[alchemyType]; } private int QualityCompare(int x, int y) { return -x.CompareTo(y); } void CheckRedpoint() { s_Endables.Clear(); s_Studyables.Clear(); s_Alchemyables.Clear(); if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.BlastFurnace)) { RefreshRedpoint(); return; } CheckRedpoint(AlchemyType.Normal); CheckRedpoint(AlchemyType.Fairy); RefreshRedpoint(); } void CheckRedpoint(AlchemyType alchemyType) { Int2 position; if (IsStoveAlcheming(alchemyType, out position)) { var state = GetStoveState(position.y); if (state == 2) { s_Endables.Add(position.y); } } else { var qualitys = AlchemyConfig.GetAlchemyQualities((int)alchemyType); foreach (var quality in qualitys) { var alchemys = AlchemyConfig.GetAlchemies((int)alchemyType, quality); foreach (var id in alchemys) { if (!IsGraspRecipe(id)) { var config = AlchemyConfig.Get(id); var count = packModel.GetItemCountByID(PackType.Item, config.LearnNeedItemID); if (count <= 0 || stoveLevel < config.LearnNeedAlchemLV || PlayerDatas.Instance.extersion.luckValue < config.LearnNeedLuck) { continue; } s_Studyables.Add(id); } } } qualitys = GetSortQualitys(alchemyType); foreach (var quality in qualitys) { var alchemyable = false; var alchemys = AlchemyConfig.GetAlchemies((int)alchemyType, quality); foreach (var id in alchemys) { if (!IsGraspRecipe(id)) { continue; } Item item; if (IsAlchemyEnoughMaterial(id, out item)) { s_Alchemyables.Add(id); alchemyable = true; } } if (alchemyable) { break; } } } } void RefreshRedpoint() { var qualitys = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Normal); foreach (var quality in qualitys) { var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Normal, quality); foreach (var id in alchemys) { var redpoint = alchemyRedpoints[id]; redpoint.studyRedpoint.state = s_Studyables.Contains(id) ? RedPointState.Simple : RedPointState.None; redpoint.endRedpoint.state = s_Endables.Contains(id) ? RedPointState.Simple : RedPointState.None; redpoint.alchemyRedpoint.state = s_Alchemyables.Contains(id) ? RedPointState.Simple : RedPointState.None; } } qualitys = AlchemyConfig.GetAlchemyQualities((int)AlchemyType.Fairy); foreach (var quality in qualitys) { var alchemys = AlchemyConfig.GetAlchemies((int)AlchemyType.Fairy, quality); foreach (var id in alchemys) { var redpoint = alchemyRedpoints[id]; redpoint.studyRedpoint.state = s_Studyables.Contains(id) ? RedPointState.Simple : RedPointState.None; redpoint.endRedpoint.state = s_Endables.Contains(id) ? RedPointState.Simple : RedPointState.None; redpoint.alchemyRedpoint.state = s_Alchemyables.Contains(id) ? RedPointState.Simple : RedPointState.None; } } } } @@ -497,5 +750,21 @@ return 0; } } public class AlchemyRedpoint { public readonly Redpoint redpoint; public readonly Redpoint studyRedpoint; public readonly Redpoint endRedpoint; public readonly Redpoint alchemyRedpoint; public AlchemyRedpoint(int baseId) { redpoint = new Redpoint(baseId, AlchemyModel.redpointIndex++); studyRedpoint = new Redpoint(redpoint.id, AlchemyModel.redpointIndex++); endRedpoint = new Redpoint(redpoint.id, AlchemyModel.redpointIndex++); alchemyRedpoint = new Redpoint(redpoint.id, AlchemyModel.redpointIndex++); } } } System/Alchemy/AlchemyQualityCell.cs
@@ -12,6 +12,7 @@ [SerializeField] Image m_Arrow; [SerializeField] Transform m_ContainerSelect; [SerializeField] Button m_Func; [SerializeField] RedpointBehaviour m_Redpoint; int quality = 0; @@ -28,6 +29,7 @@ m_QualityName.text = Language.Get("AlchemyQualityName", Language.Get("Num_CHS_" + quality)); m_ContainerSelect.gameObject.SetActive(model.selectQuality == quality); m_Arrow.transform.localEulerAngles = new Vector3(0, 0, model.selectQuality == quality ? -90 : 0); m_Redpoint.redpointId = model.GetQualityRedpointId((int)model.selectAlchemyType, quality); } private void OnSelect() @@ -38,6 +40,15 @@ } else { Int2 position; if (model.IsStoveAlcheming(model.selectAlchemyType, out position)) { if (position.x != quality) { SysNotifyMgr.Instance.ShowTip("AlchemingSwitchError"); return; } } model.selectQuality = quality; } } System/Alchemy/AlchemyRecipeCell.cs
@@ -12,6 +12,7 @@ [SerializeField] Text m_UnGrasp; [SerializeField] Transform m_ContainerSelect; [SerializeField] Button m_Func; [SerializeField] RedpointBehaviour m_Redpoint; int id = 0; @@ -33,10 +34,21 @@ m_UnGrasp.gameObject.SetActive(!model.IsGraspRecipe(id)); m_ContainerSelect.gameObject.SetActive(model.selectAlchemy == id); m_Redpoint.redpointId = model.GetAlchemyRedpointId(id); } private void OnSelect() { Int2 position; if (model.IsStoveAlcheming(model.selectAlchemyType, out position)) { if (position.y != id) { SysNotifyMgr.Instance.ShowTip("AlchemingSwitchError"); return; } } model.selectAlchemy = id; } } System/Alchemy/AlchemyScrollBehaviour.cs
@@ -24,8 +24,16 @@ DisplayRecipes(); var qualities = new List<int>(AlchemyConfig.GetAlchemyQualities(alchemyType)); var index = qualities.IndexOf(model.selectQuality); if (index != -1) { m_Controller.JumpIndex(index); } model.selectQualityRefresh += SelectQualityRefresh; model.selectAlchemyRefresh += SelectAlchemyRefresh; model.alchemyStateRefresh += AlchemyStateRefresh; } void DisplayRecipes() @@ -71,10 +79,16 @@ m_Controller.m_Scorller.RefreshActiveCellViews(); } private void AlchemyStateRefresh() { m_Controller.m_Scorller.RefreshActiveCellViews(); } public void Dispose() { model.selectQualityRefresh -= SelectQualityRefresh; model.selectAlchemyRefresh -= SelectAlchemyRefresh; model.alchemyStateRefresh -= AlchemyStateRefresh; } } } System/Alchemy/AlchemyStoveBehaviour.cs
@@ -200,7 +200,8 @@ switch (state) { case 0: if (model.IsStoveAlcheming(model.selectAlchemyType)) Int2 alchemyPosition; if (model.IsStoveAlcheming(model.selectAlchemyType, out alchemyPosition)) { SysNotifyMgr.Instance.ShowTip("AlchemingError"); return; System/BlastFurnace/BlastFurnaceModel.cs
@@ -7,7 +7,6 @@ using UnityEngine; using LitJson; [XLua.LuaCallCSharp] public class BlastFurnaceModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk { public BlastFurnaceFuncTitle funcTitle = BlastFurnaceFuncTitle.MakeDan; @@ -239,18 +238,10 @@ if (isMakeDan) { if (!WindowCenter.Instance.IsOpen<MakerDrugSuccessWin>()) { WindowCenter.Instance.Open<MakerDrugSuccessWin>(); } isMakeDan = false; } else { if (WindowCenter.Instance.IsOpen<MakerDrugSuccessWin>()) { WindowCenter.Instance.Close<MakerDrugSuccessWin>(); } } } @@ -333,18 +324,10 @@ { if (makerItemID != 0) { if (!WindowCenter.Instance.IsOpen<MakerDrugSuccessWin>()) { WindowCenter.Instance.Open<MakerDrugSuccessWin>(); } } } else { if (!WindowCenter.Instance.IsOpen<MakerDrugFailWin>()) { WindowCenter.Instance.Open<MakerDrugFailWin>(); } } break; } System/BlastFurnace/BlastFurnaceWin.cs
File was deleted System/BlastFurnace/BlastFurnaceWin.cs.meta
File was deleted System/BlastFurnace/DanDrugRecycleTip.cs
File was deleted System/BlastFurnace/DanDrugRecycleTip.cs.meta
File was deleted System/BlastFurnace/DanDrugShopCell.cs
File was deleted System/BlastFurnace/DanDrugShopCell.cs.meta
File was deleted System/BlastFurnace/DandrugCell.cs
File was deleted System/BlastFurnace/DandrugCell.cs.meta
File was deleted System/BlastFurnace/FireChooseCell.cs
File was deleted System/BlastFurnace/FireChooseCell.cs.meta
File was deleted System/BlastFurnace/FurnaceFireChooseWin.cs
File was deleted System/BlastFurnace/FurnaceFireChooseWin.cs.meta
File was deleted System/BlastFurnace/LingDanTips.cs
File was deleted System/BlastFurnace/LingDanTips.cs.meta
File was deleted System/BlastFurnace/MakeDrugSortCell.cs
File was deleted System/BlastFurnace/MakeDrugSortCell.cs.meta
File was deleted System/BlastFurnace/MakerDrugFailWin.cs
File was deleted System/BlastFurnace/MakerDrugFailWin.cs.meta
File was deleted System/BlastFurnace/MakerDrugSuccessWin.cs
File was deleted System/BlastFurnace/PrayDrugCell.cs
File was deleted System/BlastFurnace/PrayDrugCell.cs.meta
File was deleted System/BlastFurnace/PrayForDrugVipLackWin.cs
File was deleted System/BlastFurnace/PrayForDrugVipLackWin.cs.meta
File was deleted System/BlastFurnace/PrayForDurgModel.cs
File was deleted System/BlastFurnace/PrayForDurgModel.cs.meta
File was deleted System/BlastFurnace/PrayforDrugGetItemWin.cs
File was deleted System/BlastFurnace/PrayforDrugGetItemWin.cs.meta
File was deleted System/BlastFurnace/PrayforDrugWin.cs
File was deleted System/BlastFurnace/PrayforDrugWin.cs.meta
File was deleted System/BlastFurnace/RecycleDrugCell.cs
File was deleted System/BlastFurnace/RecycleDrugCell.cs.meta
File was deleted System/BlastFurnace/SortMakeDrugTable.cs
File was deleted System/BlastFurnace/SortMakeDrugTable.cs.meta
File was deleted System/BlastFurnace/StoveRecipeCell.cs
File was deleted System/BlastFurnace/StoveRecipeCell.cs.meta
File was deleted System/BlastFurnace/StoveUpgradWin.cs
File was deleted System/BlastFurnace/StoveUpgradWin.cs.meta
File was deleted System/BlastFurnace/TreasureEffectCell.cs
File was deleted System/BlastFurnace/TreasureEffectCell.cs.meta
File was deleted System/KnapSack/Logic/MakeDrugCell.cs
File was deleted System/KnapSack/Logic/MakeDrugCell.cs.meta
File was deleted System/KnapSack/Logic/PackModel.cs
@@ -21,7 +21,7 @@ Dictionary<int, List<int>> sharedUseCountItemDict { get; set; } bool isUpdatePlayerLv = false; BlastFurnaceModel FurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } public override void Init() @@ -1686,7 +1686,19 @@ public bool IsReachMaxUseDrug(AttrFruitConfig fruitConfig) { if (fruitConfig == null) return false; if (fruitConfig == null) { return false; } if (fruitConfig.FuncID == 2) { AlchemyDrugUseLimit drugUseLimit; if (alchemyModel.TryGetAlchemyUseLimit(fruitConfig.ID, out drugUseLimit)) { return drugUseLimit.IsReachLimit(); } } int useNum = GetItemTotalUsedTimes(fruitConfig.ID); if (useNum >= fruitConfig.basicUseLimit) @@ -1694,28 +1706,6 @@ return true; } return false; } List<AttrFruitConfig> limitlist = new List<AttrFruitConfig>(); public float GetAlchemyProgress(AlchemyConfig alchemy) { var previewDanlist = FurnaceModel.GetPreviewIdlist(alchemy); float progress = 0; limitlist.Clear(); for (int i = 0; i < previewDanlist.Count; i++) { AttrFruitConfig fruitConfig = AttrFruitConfig.Get(previewDanlist[i]); if (fruitConfig != null) { limitlist.Add(fruitConfig); } } for (int i = 0; i < limitlist.Count; i++) { progress += ((float)1 / limitlist.Count) * ((float)GetItemTotalUsedTimes(limitlist[i].ID) / limitlist[i].basicUseLimit); } return progress * 100; } #endregion } System/KnapSack/Logic/RoleElixirTipWin.cs
File was deleted System/KnapSack/Logic/RoleElixirTipWin.cs.meta
File was deleted System/MainInterfacePanel/HeadPortraitTip.cs
@@ -189,22 +189,22 @@ bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 if (atkInt.Length > 1) { var activityline = 0; fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline); if (PlayerDatas.Instance.baseData.MapID == 10040 && activityline == PlayerDatas.Instance.baseData.FBID)//逍遥城活动线不允许切换模式 { SysNotifyMgr.Instance.ShowTip("Map_AtkType"); return; } if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && !fairyGrabBossModel.grabBossHintOpen)//逍遥城boss区域特殊处理(可切换状态) { WindowCenter.Instance.Open<CombatModeWin>(); if (WindowCenter.Instance.IsOpen<FunctionForecastWin>()) { WindowCenter.Instance.Close<FunctionForecastWin>(); } return; } //var activityline = 0; //fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline); //if (PlayerDatas.Instance.baseData.MapID == 10040 && activityline == PlayerDatas.Instance.baseData.FBID)//逍遥城活动线不允许切换模式 //{ // SysNotifyMgr.Instance.ShowTip("Map_AtkType"); // return; //} //if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && !fairyGrabBossModel.grabBossHintOpen)//逍遥城boss区域特殊处理(可切换状态) //{ // WindowCenter.Instance.Open<CombatModeWin>(); // if (WindowCenter.Instance.IsOpen<FunctionForecastWin>()) // { // WindowCenter.Instance.Close<FunctionForecastWin>(); // } // return; //} if (onMainModel.ShieldedArea.Contains(mapID))//Boss争夺战前三只保底只能是和平模式 { @@ -212,11 +212,11 @@ return; } if (onMainModel.ActivityList.Contains(PlayerDatas.Instance.baseData.MapID) && activityline != PlayerDatas.Instance.baseData.FBID)//再前四章新手地图且不在活动区域 { SysNotifyMgr.Instance.ShowTip("Map_AtkType"); return; } //if (onMainModel.ActivityList.Contains(PlayerDatas.Instance.baseData.MapID) && activityline != PlayerDatas.Instance.baseData.FBID)//再前四章新手地图且不在活动区域 //{ // SysNotifyMgr.Instance.ShowTip("Map_AtkType"); // return; //} WindowCenter.Instance.Open<CombatModeWin>(); if (WindowCenter.Instance.IsOpen<FunctionForecastWin>()) System/MainInterfacePanel/PlayerMainDate.cs
@@ -158,10 +158,10 @@ { ActivityList.Add(Activity_List[i]); } ShieldedArea.Add(10010); ShieldedArea.Add(10020); ShieldedArea.Add(10030); ShieldedArea.Add(10040); //ShieldedArea.Add(10010); //ShieldedArea.Add(10020); //ShieldedArea.Add(10030); //ShieldedArea.Add(10040); string WaHuangHighestFloorStr= FuncConfigConfig.Get("WaHuangHighestFloor").Numerical1; WaHuangHighestFloor = int.Parse(WaHuangHighestFloorStr); ruinsTranscriptMapId = int.Parse(FuncConfigConfig.Get("SpRewardMapID").Numerical1);//娲皇地图ID System/Realm/ActivateShow.cs
@@ -150,61 +150,6 @@ } } public static void StoveUpgrade(int stoveLv) { activateType = ActivateFunc.Stove; propertyCompares.Clear(); currentPropertyDict.Clear(); lastPropertyDict.Clear(); skills.Clear(); beforeLv = stoveLv - 1; currentLv = stoveLv; var model = ModelCenter.Instance.GetModel<BlastFurnaceModel>(); for(int i = 0; i < model.alchemyModellist.Count; i++) { //if(stoveLv == model.alchemyModellist[i].BlastFurnaceLV) //{ // skills.Add(model.alchemyModellist[i].AlchemyID); //} } var _beforeConfig = RefineStoveConfig.Get(beforeLv); List<int> _beforeProperties = new List<int>(); if (_beforeConfig != null) { _beforeProperties.AddRange(_beforeConfig.AttrID); for (int i = 0; i < _beforeConfig.AttrID.Length; i++) { lastPropertyDict.Add(_beforeConfig.AttrID[i], _beforeConfig.AttrValue[i]); } } var config = RefineStoveConfig.Get(stoveLv); for (int i = 0; i < config.AttrID.Length; i++) { var _index = _beforeProperties.IndexOf(config.AttrID[i]); if (_index == -1 || config.AttrValue[i] > _beforeConfig.AttrValue[_index]) { propertyCompares.Add(new PropertyCompare() { key = config.AttrID[i], beforeValue = _index == -1 ? 0 : _beforeConfig.AttrValue[_index], currentValue = config.AttrValue[i] }); } currentPropertyDict.Add(config.AttrID[i], config.AttrValue[i]); } fightPower = UIHelper.GetFightPower(currentPropertyDict) - UIHelper.GetFightPower(lastPropertyDict); titleIconKey = "XT_LD_01"; if (!WindowCenter.Instance.IsOpen<StoveUpgradWin>()) { WindowCenter.Instance.Open<StoveUpgradWin>(); } } public static void JadeDynastySkillUnlock(int skillId) { activateType = ActivateFunc.JadeDynastySkill; System/Realm/RealmNewEquipWin.cs
New file @@ -0,0 +1,106 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, April 22, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class RealmNewEquipWin : Window { [SerializeField] RawImage m_RawPlayer; [SerializeField] Image m_EquipName; [SerializeField] Text m_CloseRemind; [SerializeField] Button m_Close; public static int realmLevel = 0; float timer = 0f; RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Close.AddListener(OnClickClose); } protected override void OnPreOpen() { timer = 0f; m_CloseRemind.gameObject.SetActive(false); Display(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { UI3DModelExhibition.Instance.StopShow(); } protected override void OnAfterClose() { } protected override void LateUpdate() { timer += Time.deltaTime; if (timer >= 2f) { if (!m_CloseRemind.gameObject.activeSelf) { m_CloseRemind.gameObject.SetActive(true); } } } #endregion void Display() { var config = RealmConfig.Get(realmLevel); m_EquipName.SetSprite(config.equipNameIcon); var job = PlayerDatas.Instance.baseData.Job; int[] equips = null; model.TryGetRealmPreviewEquips(realmLevel, job, out equips); m_RawPlayer.gameObject.SetActive(true); UI3DModelExhibition.Instance.ShowPlayer(m_RawPlayer, new UI3DPlayerExhibitionData() { job = job, clothesId = equips != null && equips.Length > 0 ? equips[0] : 0, weaponId = equips != null && equips.Length > 1 ? equips[1] : 0, secondaryId = equips != null && equips.Length > 2 ? equips[2] : 0, suitLevel = 1, }); } private void OnClickClose() { if (timer >= 2f) { CloseClick(); } } } } System/Realm/RealmNewEquipWin.cs.metacopy from System/BlastFurnace/MakerDrugSuccessWin.cs.meta copy to System/Realm/RealmNewEquipWin.cs.meta
File was copied from System/BlastFurnace/MakerDrugSuccessWin.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 37157c2c90639834e98c122f69a7cf54 timeCreated: 1510366701 guid: da0e1f8abee70934bb9811cf1a7f7566 timeCreated: 1555915994 licenseType: Pro MonoImporter: serializedVersion: 2 System/Realm/RealmPromoteWin.cs
New file @@ -0,0 +1,136 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, April 22, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class RealmPromoteWin : Window { [SerializeField] Text m_FightPoint; [SerializeField] PropertyBehaviour[] m_Propertys; [SerializeField] Text m_ReikiPoint; [SerializeField] Image m_RealmIcon; [SerializeField] UIEffect m_Effect; [SerializeField] Button m_Close; [SerializeField] Transform m_CloseRemind; public static int realmLevel = 0; static Dictionary<int, int> propertys = new Dictionary<int, int>(); float timer = 0f; RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Close.AddListener(OnClickClose); } protected override void OnPreOpen() { timer = 0f; m_CloseRemind.gameObject.SetActive(false); Dispaly(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } protected override void LateUpdate() { timer += Time.deltaTime; if (timer >= 2f) { if (!m_CloseRemind.gameObject.activeSelf) { m_CloseRemind.gameObject.SetActive(true); } } } #endregion private void OnClickClose() { if (timer >= 2f) { CloseClick(); } } void Dispaly() { propertys.Clear(); var currentConfig = RealmConfig.Get(realmLevel); var lastConfig = RealmConfig.Get(realmLevel - 1); for (int i = 0; i < currentConfig.AddAttrType.Length; i++) { propertys.Add(currentConfig.AddAttrType[i], currentConfig.AddAttrNum[i]); } if (lastConfig.AddAttrType != null && lastConfig.AddAttrType.Length > 0) { for (int i = 0; i < lastConfig.AddAttrType.Length; i++) { var property = lastConfig.AddAttrType[i]; if (propertys.ContainsKey(property)) { propertys[property] -= lastConfig.AddAttrNum[i]; } } } var fightPoint = UIHelper.GetFightPower(propertys); m_FightPoint.text = fightPoint.ToString(); for (int i = 0; i < m_Propertys.Length; i++) { m_Propertys[i].gameObject.SetActive(i < currentConfig.AddAttrType.Length); if (i < currentConfig.AddAttrType.Length) { var property = currentConfig.AddAttrType[i]; m_Propertys[i].DisplayRealm(property, currentConfig.AddAttrNum[i] - propertys[property], currentConfig.AddAttrNum[i]); } } m_ReikiPoint.text = model.realmLevelUpReikiPoint.ToString(); m_RealmIcon.SetSprite(currentConfig.Img); var effectId = model.GetRealmCoverEffect(realmLevel); m_Effect.StopImediatly(); m_Effect.effect = effectId; m_Effect.Play(); } } } System/Realm/RealmPromoteWin.cs.meta
File was renamed from System/BlastFurnace/MakerDrugSuccessWin.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 37157c2c90639834e98c122f69a7cf54 timeCreated: 1510366701 guid: 374c2550ad2895744a77c2529be14bde timeCreated: 1555911876 licenseType: Pro MonoImporter: serializedVersion: 2 System/Realm/RealmPropertyUpWin.cs
@@ -279,11 +279,11 @@ { switch (ActivateShow.activateType) { case ActivateShow.ActivateFunc.Realm: m_ModelRawImage.gameObject.SetActive(true); m_ModelRawImage.rectTransform.sizeDelta = new Vector2(680, 510); UI3DModelExhibition.Instance.ShowPlayer(m_ModelRawImage, PlayerDatas.Instance.baseData.Job, RoleEquipType.Wing); break; //case ActivateShow.ActivateFunc.Realm: // m_ModelRawImage.gameObject.SetActive(true); // m_ModelRawImage.rectTransform.sizeDelta = new Vector2(680, 510); // UI3DModelExhibition.Instance.ShowPlayer(m_ModelRawImage, PlayerDatas.Instance.baseData.Job, RoleEquipType.Wing); // break; case ActivateShow.ActivateFunc.GodWeapon: m_ModelRawImage.gameObject.SetActive(true); m_ModelRawImage.rectTransform.sizeDelta = new Vector2(600, 600); System/Realm/RealmWin.cs
@@ -104,6 +104,7 @@ m_RealmAnimation.onBossAppearComplete += OnBossAppearComplete; m_RealmAnimation.onCoverChange += OnCoverChange; mainDateModel.customDisplayPower += CustomDisplayPower; WindowCenter.Instance.windowAfterCloseEvent += WindowAfterCloseEvent; cacheRealmLevel = PlayerDatas.Instance.baseData.realmLevel; cacheFightPower = PlayerDatas.Instance.baseData.FightPoint; @@ -141,6 +142,7 @@ m_RealmAnimation.onBossAppearComplete -= OnBossAppearComplete; mainDateModel.customDisplayPower -= CustomDisplayPower; m_RealmAnimation.onCoverChange -= OnCoverChange; WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent; HideRealmUp(); } @@ -460,14 +462,16 @@ } DisplayUnlockEquip(); RealmPromoteWin.realmLevel = model.displayRealmLevel; WindowCenter.Instance.Open<RealmPromoteWin>(); if (model.displayRealms.Count > 0) { model.displayRealms.RemoveAt(0); } if (model.displayRealms.Count > 0) { TryStartAnimation(); } //if (model.displayRealms.Count > 0) //{ // TryStartAnimation(); //} DisplayRealmPool(); } @@ -488,14 +492,17 @@ if (!m_RealmAnimation.rotating) { RealmPromoteWin.realmLevel = model.displayRealmLevel; WindowCenter.Instance.Open<RealmPromoteWin>(); if (model.displayRealms.Count > 0) { model.displayRealms.RemoveAt(0); } if (model.displayRealms.Count > 0) { TryStartAnimation(); } //if (model.displayRealms.Count > 0) //{ // TryStartAnimation(); //} } DisplayRealmPool(); @@ -507,6 +514,33 @@ customUpPower = 0; } private void WindowAfterCloseEvent(Window window) { if (window is RealmPromoteWin) { var equipLevel = 0; if (model.IsUnlockEquipRealm(RealmPromoteWin.realmLevel, out equipLevel)) { RealmNewEquipWin.realmLevel = RealmPromoteWin.realmLevel; WindowCenter.Instance.Open<RealmNewEquipWin>(); } else { if (model.displayRealms.Count > 0) { TryStartAnimation(); } } } if (window is RealmNewEquipWin) { if (model.displayRealms.Count > 0) { TryStartAnimation(); } } } public void OnBossAppearComplete() { m_GotoBoss.gameObject.SetActive(true); System/Role/PropertyBehaviour.cs
@@ -32,6 +32,13 @@ DisplayAddLabel(_property, _add); } public void DisplayRealm(int _property, int _value, int _add) { m_PropertyName.text = GetPropertyName(_property); m_PropertyValue.text = GetValueLabel(_property, _value); m_PropertyAdd.text = GetValueLabel(_property, _add); } public void DisplayGodWeaponAdd(int _property, int _value, int _add) { m_PropertyName.text = GetPropertyName(_property); System/RolePromote/RolePromoteModel.cs
@@ -29,7 +29,6 @@ RedpointCenter.Instance.redpointValueChangeEvent += RedpointValueChangeEvent; ItemLogicUtility.Instance.GetBetterEquipEvent += RefreshGetBetterEquipEvent; MountModel.PlayerLoginOKData += PlayerLoginOKData; blastFurnaceModel.blastFurnacePromoteUpdate += BlastFurnacePromoteUpdate; PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent; OnBeforePlayerDataInitialize(); } @@ -112,7 +111,7 @@ } BlastFurnaceModel blastFurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } RoleModel roleModel { get { return ModelCenter.Instance.GetModel<RoleModel>(); } } @@ -468,7 +467,8 @@ case PromoteDetailType.FairyHeart: return ModelCenter.Instance.GetModel<PlayerMethodData>().fairyHeartRedpoint.state == RedPointState.Simple; case PromoteDetailType.BlastFurnace: return blastFurnaceModel.CheckUseDrugLimit(); return false; //return alchemyModel.CheckUseDrugLimit(); case PromoteDetailType.max: break; } System/Treasure/FairyTreasureCollectPanelPattern5.cs
@@ -37,7 +37,7 @@ [SerializeField] Button m_GotoStove; BlastFurnaceModel blastFurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } AchievementModel achievementModel { @@ -323,72 +323,37 @@ m_ContainerFurnace.gameObject.SetActive(treasure.state == TreasureState.Collected && treasure.level >= 2); if (treasure.state == TreasureState.Collected && treasure.level >= 2) { var stoveLevel = blastFurnaceModel.StoveLV; var stoveLevel = alchemyModel.stoveLevel; m_FurnaceLv.text = Language.Get("BlastFurnace101", stoveLevel); var configNow = RefineStoveConfig.Get(stoveLevel); var min = Mathf.Min(m_CurrentPropertyNames.Length, m_CurrentPropertyValues.Length); for (int i = 0; i < min; i++) { if (i < configNow.AttrID.Length) { m_CurrentPropertyNames[i].gameObject.SetActive(true); m_CurrentPropertyValues[i].gameObject.SetActive(true); var propertyId = configNow.AttrID[i]; var propertyConfig = PlayerPropertyConfig.Get(propertyId); m_CurrentPropertyNames[i].text = propertyConfig.Name; m_CurrentPropertyValues[i].text = StringUtility.Contact("+", configNow.AttrValue[i]); } else { m_CurrentPropertyNames[i].gameObject.SetActive(false); m_CurrentPropertyValues[i].gameObject.SetActive(false); } m_CurrentPropertyNames[i].gameObject.SetActive(false); m_CurrentPropertyValues[i].gameObject.SetActive(false); } var configNext = RefineStoveConfig.Get(stoveLevel + 1); var isMax = configNext==null; m_NextProperty.gameObject.SetActive(!isMax); m_MaxLevelContainer.gameObject.SetActive(isMax); m_NextProperty.gameObject.SetActive(false); m_MaxLevelContainer.gameObject.SetActive(false); if (!isMax) { var min1 = Mathf.Min(m_NextPropertyNames.Length, m_NextPropertyValues.Length); for (int i = 0; i < min1; i++) { if (i < configNext.AttrID.Length) { m_NextPropertyNames[i].gameObject.SetActive(true); m_NextPropertyValues[i].gameObject.SetActive(true); var propertyId = configNext.AttrID[i]; var propertyConfig = PlayerPropertyConfig.Get(propertyId); m_NextPropertyNames[i].text = propertyConfig.Name; m_NextPropertyValues[i].text = StringUtility.Contact("+", configNext.AttrValue[i]); } else { m_NextPropertyNames[i].gameObject.SetActive(false); m_NextPropertyValues[i].gameObject.SetActive(false); } } } var isMax = !RefineStoveConfig.Has(stoveLevel + 1); var stoveConfig = RefineStoveConfig.Get(stoveLevel); m_StoveSlider.minValue = 0; if (blastFurnaceModel.GetBlastFurnaceUpgradExp() <= 0) m_StoveSlider.maxValue = 1; if (isMax) { m_StoveSlider.maxValue = 1; m_StoveSlider.value = 1; } else { m_StoveSlider.maxValue = blastFurnaceModel.GetBlastFurnaceUpgradExp(); m_StoveSlider.value = blastFurnaceModel.StoveExp; m_StoveSlider.value = Mathf.Clamp01((float)alchemyModel.stoveExp / stoveConfig.Exp); } if (!blastFurnaceModel.IsReachMaxStoveLv()) if (!isMax) { m_Progress.text = blastFurnaceModel.StoveExp + "/" + blastFurnaceModel.GetBlastFurnaceUpgradExp(); m_Progress.text = StringUtility.Contact(alchemyModel.stoveExp, "/", stoveConfig.Exp); } else { System/WindowBase/ModelCenter.cs
@@ -116,7 +116,6 @@ RegisterModel<DungeonLiquidModel>(); RegisterModel<FindPreciousModel>(); RegisterModel<VipModel>(); RegisterModel<BlastFurnaceModel>(); RegisterModel<SignInModel>(); RegisterModel<TitleModel>(); RegisterModel<KingFairyModel>(); @@ -183,7 +182,6 @@ RegisterModel<DogzModel>(); RegisterModel<FairyGrabBossModel>(); RegisterModel<GodBeastModel>(); RegisterModel<PrayForDurgModel>(); RegisterModel<FeatureNoticeModel>(); RegisterModel<AwardExchangeModel>(); RegisterModel<WheelOfFortuneModel>(); System/WindowJump/WindowJumpMgr.cs
@@ -502,7 +502,7 @@ case JumpUIType.MakeDrug: if (ItemOperateUtility.Instance.useItemModel != null) { RoleElixirTipWin.makeUseId = ItemOperateUtility.Instance.useItemModel.itemId; //RoleElixirTipWin.makeUseId = ItemOperateUtility.Instance.useItemModel.itemId; } SetJumpLogic<AlchemyBaseWin>(_tagWinSearchModel.TABID); break; @@ -540,7 +540,6 @@ break; case JumpUIType.Alchemyrescripte104: case JumpUIType.Alchemyrescripte105: ModelCenter.Instance.GetModel<BlastFurnaceModel>().jumpToPrescripe = int.Parse(_tagWinSearchModel.SelectActive); SetJumpLogic<AlchemyBaseWin>(_tagWinSearchModel.TABID); break; case JumpUIType.AttackMagicianType1: @@ -698,7 +697,6 @@ SetJumpLogic<FirstRechargeWin>(_tagWinSearchModel.TABID, true); break; case JumpUIType.PrayforDrug: SetJumpLogic<PrayforDrugWin>(_tagWinSearchModel.TABID); break; case JumpUIType.JadeDynastyTower288: SetJumpLogic<TowerWin>(_tagWinSearchModel.TABID); @@ -826,12 +824,7 @@ } break; case JumpUIType.PrayforDrug: var prayModel = ModelCenter.Instance.GetModel<PrayForDurgModel>(); if (!prayModel.CheckPrayDrugIsOpen()) { return false; } break; return false; case JumpUIType.FaBaoSoul_BenYuan: case JumpUIType.FaBaoSoul_FengMo: case JumpUIType.FaBaoSoul_Strength: