| | |
| | | && InGameDownLoad.Instance.completeDownLoadAccount == PlayerDatas.Instance.baseData.AccID)
|
| | | {
|
| | | m_ProgressText.gameObject.SetActive(true);
|
| | | m_ProgressText.text = "100%";
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(progress, "%");
|
| | | this.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | |
| | | case InGameDownLoad.State.Award:
|
| | | this.gameObject.SetActive(true);
|
| | | m_ProgressText.gameObject.SetActive(true);
|
| | | m_ProgressText.text = "100%";
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(progress, "%");
|
| | | break;
|
| | | }
|
| | | }
|