| System/Login/CrossServerLogin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Login/CrossServerLogin.cs
@@ -258,7 +258,7 @@ GameNetSystem.Instance.crossServerConnected_Loigc = false; Clock.Create(DateTime.Now + new TimeSpan(2 * TimeSpan.TicksPerSecond), () => { loginModel.ReAccountLogin(); GameNetSystem.Instance.Reconnect(); }); }