| System/Treasure/TreasurePotentialPanel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/FuncOpen.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/TreasurePotentialPanel.cs
@@ -141,6 +141,15 @@ } } for (int i = 0; i < m_Treasure.potentials.Count; i++) { if (model.SatisyPotentialLevelUp(_treasure.id, m_Treasure.potentials[i].id)) { _index = i; break; } } selectedPotential = m_Treasure.potentials[_index].id; for (int i = 0; i < potentialBriefInfos.Length; i++) UI/Common/FuncOpen.cs
@@ -77,8 +77,14 @@ for (int i = 0; i < vNetData.FuncCount; i++) { var funcState = vNetData.FuncStateList[i]; bool opned = funcOpenState[funcState.FuncID]; funcOpenState[funcState.FuncID] = funcState.State == 1; if (!funcOpenState.ContainsKey(funcState.FuncID)) { funcOpenState.Add(funcState.FuncID, funcState.State == 1); } else { funcOpenState[funcState.FuncID] = funcState.State == 1; } if (OnFuncStateChangeEvent != null) { OnFuncStateChangeEvent(funcState.FuncID);