2621【前端】法宝、法宝之魂优化(优化潜力默认选中红点)
| | |
| | | }
|
| | | }
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| | |
|
| | | for (int i = 0; i < m_Treasure.potentials.Count; i++)
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| | | {
|
| | | if (model.SatisyPotentialLevelUp(_treasure.id, m_Treasure.potentials[i].id))
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| | | {
|
| | | _index = i;
|
| | | break;
|
| | | }
|
| | | }
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| | |
|
| | | selectedPotential = m_Treasure.potentials[_index].id;
|
| | |
|
| | | for (int i = 0; i < potentialBriefInfos.Length; i++)
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| | |
| | | for (int i = 0; i < vNetData.FuncCount; i++)
|
| | | {
|
| | | var funcState = vNetData.FuncStateList[i];
|
| | | bool opned = funcOpenState[funcState.FuncID];
|
| | | if (!funcOpenState.ContainsKey(funcState.FuncID))
|
| | | {
|
| | | funcOpenState.Add(funcState.FuncID, funcState.State == 1);
|
| | | }
|
| | | else
|
| | | {
|
| | | funcOpenState[funcState.FuncID] = funcState.State == 1;
|
| | | }
|
| | | if (OnFuncStateChangeEvent != null)
|
| | | {
|
| | | OnFuncStateChangeEvent(funcState.FuncID);
|