少年修仙传客户端代码仓库
2825 【BUG】【1.4.100】boss争夺第四只boss站在boss线上,从分线切换到活动线,然后单击战斗切换,会出现战斗模式切换界面
2个文件已修改
16 ■■■■■ 已修改文件
System/MainInterfacePanel/HeadPortraitTip.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -212,6 +212,13 @@
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            if (atkInt.Length > 1)
            {
                var activityline = 0;
                fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline);
                if (PlayerDatas.Instance.baseData.MapID == 10040 && activityline == PlayerDatas.Instance.baseData.FBID)//逍遥城活动线不允许切换模式
                {
                    SysNotifyMgr.Instance.ShowTip("Map_AtkType");
                    return;
                }
                if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && !fairyGrabBossModel.grabBossHintOpen)//逍遥城boss区域特殊处理(可切换状态)
                {
                    WindowCenter.Instance.Open<CombatModeWin>();
@@ -221,8 +228,7 @@
                    }
                    return;
                }
                var activityline = 0;
                fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline);
                if (onMainModel.ShieldedArea.Contains(mapID))//Boss争夺战前三只保底只能是和平模式
                {
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -567,15 +567,15 @@
            int[] atkInt = pKModel.GetArea(config.AtkType).ToArray();
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            int Line = 0;
            bool BoolBossLine = fairyGrabBossModel.TryGetFairyGrabBossLine(out Line);
            if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && BoolBossLine)
            fairyGrabBossModel.TryGetFairyGrabBossLine(out Line);
            if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && Line== PlayerDatas.Instance.baseData.FBID)
            {               
                DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)0);
                onMainModel.AreaState = Buffmodel.PkType;
                return;
            }
            if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && !BoolBossLine)//逍遥城普通Boss区域处理
            if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && Line != PlayerDatas.Instance.baseData.FBID)//逍遥城普通Boss区域处理
            {
                
                DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);