| System/Vip/RechargeBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/VipRechargeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Vip/RechargeBehaviour.cs
@@ -45,12 +45,16 @@ } chargeId = _id; m_ChargeIcon.SetSprite(config.Icon); m_PriceValue.text = StringUtility.Contact("¥", model.GetPayRmb(config.RecordID)); m_PriceValue.text = StringUtility.Contact(model.GetPayRmb(config.RecordID), "x"); if (m_GetGoldValue != null) { m_GetGoldValue.gameObject.SetActive(config.GainGold > 0); if(config.GainGold > 0) { m_GetGoldValue.text = config.GainGold.ToString(); m_GetGoldValue.text = "x" + config.GainGold; } } VipModel.RechargeCount _rechargeCount; bool _firstRecharge = true; if (model.TryGetRechargeCount(_id, out _rechargeCount)) System/Vip/VipRechargeWin.cs
@@ -14,8 +14,6 @@ public class VipRechargeWin : Window { [SerializeField] Button leftBtn; [SerializeField] Button rightBtn; [SerializeField] Button closeBtn; [SerializeField] FunctionButton vipPayTitleBtn; [SerializeField] FunctionButton vipTitleBtn; @@ -43,8 +41,6 @@ protected override void AddListeners() { leftBtn.onClick.AddListener(buttonGroup.TriggerLast); rightBtn.onClick.AddListener(buttonGroup.TriggerNext); closeBtn.onClick.AddListener(OnClose); vipPayTitleBtn.onClick.AddListener(OnVipPay); vipTitleBtn.onClick.AddListener(OnVip);