| Fight/Actor/AI/HeroAI_Base.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Base.cs
@@ -173,7 +173,7 @@ protected GActorFight DecideAttackTarget(Vector3 searchCenter, float range, int lockNpcID = -1) { GA_Hero _hero = PlayerDatas.Instance.hero; GActorFight _target = _hero.SelectTarget as GActorFight; GActorFight _target = _hero.LockTarget as GActorFight; if (_target == null || !_target.CanAtked()) {