| System/DailyQuest/DailyQuestModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/DailyQuest/DailyQuestModel.cs
@@ -612,6 +612,17 @@ dailyQuest.redpoint.state = RedPointState.None; } break; case DailyQuestType.CrossServerPk: if (TimeUtility.OpenDay >= GeneralDefine.crossServerOneVsOneOpenDay && CrossServerOneVsOnePKSeason.Instance.SeasonState == 1) { dailyQuest.redpoint.state = completedTimes >= totalTimes ? RedPointState.None : RedPointState.Simple; } else { dailyQuest.redpoint.state = RedPointState.None; } break; default: if (dailyQuestState == DailyQuestState.CanBuyTimes || dailyQuestState == DailyQuestState.Normal) {