| | |
| | | m_RoleInformation1.SetHeroHead(CrossServerLogin.Instance.oneVsOnePlayerData.myJob, 0); |
| | | string PlayerName = UIHelper.ServerStringTrim(CrossServerLogin.Instance.oneVsOnePlayerData.myName); |
| | | m_RoleInformation1.SetHeroLvAndName((int)PlayerDatas.Instance.baseData.LV, PlayerName); |
| | | m_RoleInformation1.SetHeroHP((int)PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP); |
| | | m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, (int)PlayerDatas.Instance.baseData.HP); |
| | | m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.ExAttr4);
|
| | |
|
| | | //------------------------------------//对手信息
|
| | |
| | | break;
|
| | | case PlayerDataRefresh.MaxHP://最大血量的刷新28
|
| | | case PlayerDataRefresh.HP://当前血量29
|
| | | m_RoleInformation1.SetHeroHP((int)PlayerDatas.Instance.baseData.HP, PlayerDatas.Instance.extersion.MaxHP);
|
| | | m_RoleInformation1.SetHeroHP(PlayerDatas.Instance.extersion.MaxHP, (int)PlayerDatas.Instance.baseData.HP);
|
| | | break;
|
| | | case PlayerDataRefresh.ExAttr4://当前护盾值
|
| | | case PlayerDataRefresh.MaxProDef://最大护盾值
|
| | |
| | | {
|
| | | int roundNum = dungeonModel.mission.roundNum;
|
| | | int myWin = 0;
|
| | | int youWin = 0;
|
| | | int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
|
| | | DebugEx.Log("玩家ID"+ playerID);
|
| | | if (dungeonModel.mission.roundWinerIDList != null)
|
| | | {
|
| | | for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
|
| | | {
|
| | | DebugEx.Log("玩家ID" + dungeonModel.mission.roundWinerIDList[i]+"回合数"+ i);
|
| | | if (dungeonModel.mission.roundWinerIDList[i] == playerID)
|
| | | {
|
| | | myWin += 1;
|
| | | }
|
| | | else
|
| | | {
|
| | | youWin += 1;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | | |
| | | } |
| | | m_ScoreText1.text = myWin.ToString();
|
| | | if ((roundNum - myWin) - 1 > 0)
|
| | | {
|
| | | m_ScoreText2.text = (roundNum - myWin - 1).ToString();
|
| | | }
|
| | | else
|
| | | {
|
| | | m_ScoreText2.text = (roundNum - myWin).ToString();
|
| | | }
|
| | | m_ScoreText2.text = youWin.ToString();
|
| | |
|
| | | } |
| | | |