| Fight/GameActor/GA_NpcClientFunc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcClientFunc.cs
@@ -96,7 +96,8 @@ } } } else if (AdventureStage.Instance.IsInAdventureStage) else if (AdventureStage.Instance.IsInAdventureStage || ClientDungeonStageUtility.isClientDungeon) { NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcConfig.NPCID, ServerInstID); }