少年修仙传客户端代码仓库
client_linchunjie
2018-09-04 a5836a6245650a367c7c8ee210eda0a71209b4bb
3261【前端】守护上线后加载做防护
1个文件已修改
10 ■■■■■ 已修改文件
System/Guard/GuardModel.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Guard/GuardModel.cs
@@ -5,7 +5,7 @@
using UnityEngine;
namespace Snxxz.UI
{
    public class GuardModel : Model, IAfterPlayerDataInitialize
    public class GuardModel : Model, IAfterPlayerDataInitialize, IPlayerLoginOk
    {
        List<int> fairyLandGuardItems = new List<int>();
@@ -28,6 +28,10 @@
        public void OnAfterPlayerDataInitialize()
        {
        }
        public void OnPlayerLoginOk()
        {
            SnxxzGame.Instance.StartCoroutine(Co_LoadGuard());
        }
@@ -46,6 +50,10 @@
            }
            PlayerPackModel _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
            SinglePackModel _equipModel = _packModel.GetSinglePackModel(PackType.rptEquip);
            if (_equipModel == null)
            {
                yield break;
            }
            var _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retSpiritAnimal);
            if (_itemModel != null && _itemModel.itemInfo != null)
            {