| | |
| | | using UnityEngine;
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| | | namespace Snxxz.UI
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| | | {
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| | | public class GuardModel : Model, IAfterPlayerDataInitialize
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| | | public class GuardModel : Model, IAfterPlayerDataInitialize, IPlayerLoginOk
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| | | {
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| | | List<int> fairyLandGuardItems = new List<int>();
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| | |
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| | |
| | |
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| | | public void OnAfterPlayerDataInitialize()
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| | | {
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| | | }
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| | |
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| | | public void OnPlayerLoginOk()
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| | | {
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| | | SnxxzGame.Instance.StartCoroutine(Co_LoadGuard());
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| | | }
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| | |
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| | |
| | | }
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| | | PlayerPackModel _packModel = ModelCenter.Instance.GetModel<PlayerPackModel>();
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| | | SinglePackModel _equipModel = _packModel.GetSinglePackModel(PackType.rptEquip);
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| | | if (_equipModel == null)
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| | | {
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| | | yield break;
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| | | }
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| | | var _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retSpiritAnimal);
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| | | if (_itemModel != null && _itemModel.itemInfo != null)
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| | | {
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