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| | | [SerializeField] MainPositionTween m_MainPositionTween;
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| | | [SerializeField] MainButtonMisc m_MainButtonMisc;
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| | | [SerializeField] RedpointBehaviour m_RightSwitchPoint;
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| | |
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| | | #region
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| | | private float ExpValueFloat = 0;
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| | |
| | | manual = true,
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| | | }
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| | | );
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| | | m_RightSwitchPoint.gameObject.SetActive(MainPositionTween.isDefaultState);
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| | |
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| | | }
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| | |
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| | | // 前期战斗用强制设置任务位置逻辑
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| | |
| | | [Header("切换按钮旋转")]
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| | | public Vector3 Vec3 = new Vector3(0f, 0f, 225f);//切换旋转的角度
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| | | [SerializeField] Transform m_ImageRotation;//切换滚动
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| | | [SerializeField] RedpointBehaviour m_RightSwitchPoint;
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| | |
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| | | [Header("主界面顶部上下切换模块")]
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| | | public float rightTopSwitchTime = 1f; |
| | |
| | | resetToDefaultTimer = 0f;
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| | | }
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| | | ProcessSwitch(switchParams);
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| | |
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| | | m_RightSwitchPoint.gameObject.SetActive(MainPositionTween.isDefaultState);
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| | | } |
| | | |
| | | private void ProcessSwitch(SwitchParam switchParams)
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