少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-13 a5b6a89f59cba0b826d3d6af2abe0f912c8c2047
3335 物品tip界面开发。
5个文件已修改
189 ■■■■■ 已修改文件
System/ItemTip/ItemTipUtility.cs 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipBasePropertyWidget.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipLegendPropertyWidget.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipStrengthenPropertyWidget.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipSuitPropertyWidget.cs 106 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/ItemTipUtility.cs
@@ -48,16 +48,19 @@
        public struct BaseProperty
        {
            public List<Int2> baseProperties;
            public int star;
            public List<Int2> starProperties;
        }
        public struct LegendProperty
        {
            public bool isPreview;
            public List<Int2> properties;
        }
        public struct SuitInfo
        {
            public int job;
            public string name;
            public int level;
            public int maxSuitLevel;
@@ -230,6 +233,7 @@
            var star = starModel.GetEquipStarLevel(item.config.LV, item.config.EquipPlace);
            if (star > 0)
            {
                baseProperty.star = star;
                var starConfig = EquipStarConfig.Get(item.config.LV, item.config.EquipPlace, star);
                starProperties.AddRange(starConfig.BaseAttrInfo);
            }
System/ItemTip/TipBasePropertyWidget.cs
@@ -11,10 +11,38 @@
    public class TipBasePropertyWidget : MonoBehaviour
    {
        public void Display(ItemTipUtility.BaseProperty baseProperty)
        [SerializeField] Text[] m_PropertyBehaviours;
        public void Display(ItemTipUtility.BaseProperty data)
        {
            for (int i = 0; i < m_PropertyBehaviours.Length; i++)
            {
                var behaviour = m_PropertyBehaviours[i];
                if (i < data.baseProperties.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    var baseProperty = data.baseProperties[i];
                    var config = PlayerPropertyConfig.Get(baseProperty.x);
                    var name = config.Name;
                    var baseValue = PlayerPropertyConfig.GetPropertyDescription(baseProperty.x, baseProperty.y);
                    if (data.star > 0)
                    {
                        var starProperty = data.starProperties[i];
                        var starValue = PlayerPropertyConfig.GetPropertyDescription(starProperty.x, starProperty.y);
                        var starDescription = UIHelper.AppendColor(TextColType.Green, string.Format("({0}星+{1})", data.star, starValue));
                        behaviour.text = string.Format("{0}:{1}  {2}", name, baseValue, starDescription);
                    }
                    else
                    {
                        behaviour.text = string.Format("{0}:{1} ", name, baseValue);
                    }
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
    }
System/ItemTip/TipLegendPropertyWidget.cs
@@ -11,10 +11,33 @@
    public class TipLegendPropertyWidget : MonoBehaviour
    {
        [SerializeField] Text[] m_PropertyBehaviours;
        public void Display(ItemTipUtility.LegendProperty legendProperty)
        public void Display(ItemTipUtility.LegendProperty data)
        {
            for (int i = 0; i < m_PropertyBehaviours.Length; i++)
            {
                var behaviour = m_PropertyBehaviours[i];
                if (i < data.properties.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    var property = data.properties[i];
                    var config = PlayerPropertyConfig.Get(property.x);
                    var value = PlayerPropertyConfig.GetPropertyDescription(property.x, property.y);
                    if (data.isPreview)
                    {
                        behaviour.text = string.Format("[推荐]{0}+{1}", config.Name, value);
                    }
                    else
                    {
                        behaviour.text = string.Format("{0}+{1}", config.Name, value);
                    }
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
    }
System/ItemTip/TipStrengthenPropertyWidget.cs
@@ -11,10 +11,28 @@
    public class TipStrengthenPropertyWidget : MonoBehaviour
    {
        [SerializeField] Text[] m_PropertyBehaviours;
        public void Display(ItemTipUtility.StrengthenProperty strengthenProperty)
        public void Display(ItemTipUtility.StrengthenProperty data)
        {
            for (int i = 0; i < m_PropertyBehaviours.Length; i++)
            {
                var behaviour = m_PropertyBehaviours[i];
                if (i < data.properties.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    var property = data.properties[i];
                    var config = PlayerPropertyConfig.Get(property.x);
                    var name = config.Name;
                    var value = PlayerPropertyConfig.GetPropertyDescription(property.x, property.y);
                    behaviour.text = string.Format("{0}:{1}", name, value);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
    }
System/ItemTip/TipSuitPropertyWidget.cs
@@ -5,18 +5,124 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Events;
namespace Snxxz.UI
{
    public class TipSuitPropertyWidget : MonoBehaviour
    {
        [SerializeField] Text m_SuitName;
        [SerializeField] StarToggle[] m_StarToggles;
        [SerializeField] Text[] m_SuitEquipNames;
        [SerializeField] EquipSuitPropertyBar m_TwoSuit;
        [SerializeField] EquipSuitPropertyBar m_FiveSuit;
        [SerializeField] Text m_EightSuitTitle;
        [SerializeField] Text m_EightSuitDescription;
        ItemTipUtility.SuitInfo suitInfo;
        public void Display(ItemTipUtility.SuitInfo suitInfo)
        {
            this.suitInfo = suitInfo;
            m_SuitName.text = suitInfo.name;
            for (int i = 0; i < m_SuitEquipNames.Length; i++)
            {
                var hasSuit = suitInfo.places.Contains(i + 1);
                m_SuitEquipNames[i - 1].color = UIHelper.GetUIColor(hasSuit ? TextColType.Green : TextColType.White, true);
            }
            var maxLevel = suitInfo.maxSuitLevel;
            m_StarToggles[0].SetActive(true, DisplaySuitProperty);
            m_StarToggles[1].SetActive(maxLevel >= 3, DisplaySuitProperty);
            m_StarToggles[2].SetActive(maxLevel >= 6, DisplaySuitProperty);
            m_StarToggles[3].SetActive(maxLevel >= 9, DisplaySuitProperty);
        }
        void DisplaySuitProperty(int star)
        {
            m_TwoSuit.Display(suitInfo.twoSuitProperties[star]);
            m_FiveSuit.Display(suitInfo.fiveSuitProperties[star]);
            m_EightSuitDescription.text = GetEightSuitDescription(suitInfo.job, suitInfo.level, star);
            var eightSuitActive = suitInfo.eightSuits[star];
            var color = UIHelper.GetUIColor(eightSuitActive ? TextColType.Green : TextColType.White, true);
            m_EightSuitTitle.color = color;
            m_EightSuitDescription.color = color;
        }
        public void Dispose()
        {
        }
        private string GetEightSuitDescription(int job, int level, int star)
        {
            var configs = EquipSuitConfig.GetConfigs(job, level, EquipSuitType.EightSuit);
            for (int i = 0; i < configs.Count; i++)
            {
                var config = configs[i];
                if (config.star == star)
                {
                    var description = string.Empty;
                    if (config.skillID > 0)
                    {
                        description = config.description;
                    }
                    else
                    {
                        var propertyConfig = PlayerPropertyConfig.Get(config.attr[0].x);
                        var propertyDescription = PlayerPropertyConfig.GetPropertyDescription(config.attr[0].x, config.attr[0].y);
                        description = StringUtility.Contact(propertyConfig.Name, " +", propertyDescription);
                    }
                    return description;
                }
            }
            return string.Empty;
        }
        [System.Serializable]
        public class StarToggle
        {
            public int star;
            public Text title;
            public Toggle toggle;
            UnityAction<int> action;
            public void SetActive(bool active, UnityAction<int> action)
            {
                title.gameObject.SetActive(active);
                toggle.isOn = active;
                toggle.interactable = active;
                this.action = action;
                if (active)
                {
                    toggle.SetListener(OnValueChange);
                }
                else
                {
                    toggle.RemoveAllListeners();
                }
            }
            private void OnValueChange(bool value)
            {
                if (value)
                {
                    if (action != null)
                    {
                        action(star);
                    }
                }
            }
        }
    }
}