| | |
| | |
|
| | | var model = ModelCenter.Instance.GetModel<MagicianModel>();
|
| | | Dictionary<int, int> dict = new Dictionary<int, int>();
|
| | | for (int i = 0; i < model.godWeaponTypes.Count; i++)
|
| | | {
|
| | | var type = model.godWeaponTypes[i];
|
| | | var godWeaponInfo = model.GetGodWeaponInfo(type);
|
| | | if (type == ActivateShow.godWeaponType)
|
| | | {
|
| | | var level = model.GetGodWeaponStageRequireLevel(type, ActivateShow.godWeaponStage);
|
| | | dict.Add(type, level);
|
| | | }
|
| | | else
|
| | | {
|
| | | dict.Add(type, godWeaponInfo == null ? 0 : godWeaponInfo.level);
|
| | | }
|
| | | }
|
| | | var level = model.GetGodWeaponStageRequireLevel(ActivateShow.godWeaponType, ActivateShow.godWeaponStage);
|
| | | dict.Add(ActivateShow.godWeaponType, level);
|
| | |
|
| | | UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()
|
| | | {
|