少年修仙传客户端代码仓库
client_linchunjie
2018-11-24 a61a3815e4bd35ebba8d5d4325d7212942e75f28
4736  【1.3】神兵系统界面逻辑修改
1个文件已修改
14 ■■■■■ 已修改文件
System/Role/MagicianWin.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianWin.cs
@@ -42,7 +42,6 @@
        [SerializeField] Image m_Select;
        [SerializeField] RawImage m_GodWeaponModel;
        [SerializeField] UIEffect m_GodWeaponEffect;
        [SerializeField] UIEffect m_MoneyHammerEffect;
        [SerializeField, Header("滑动条时间")] float m_SliderDelay = 0.1f;
@@ -126,13 +125,13 @@
            lockGodWeaponUpdate = false;
            lockItemUpdate = false;
            DisplayGodWeaponTypes();
            if (!HandleAchievement())
            {
                model.selectType = GetDefaultSelect();
            }
            model.gotoType = 0;
            DisplayGodWeaponTypes();
            DisplayGodWeaponInfo(true);
            DisplaySkills();
@@ -562,6 +561,7 @@
                }
                else
                {
                    var value = (float)godWeaponInfo.exp / config.NeedExp;
                    if (immediatly)
                    {
                        m_ExpSlider.delay = 0;
@@ -572,13 +572,7 @@
                        m_ExpSlider.delay = m_SliderDelay;
                    }
                    m_Exp.text = StringUtility.Contact(godWeaponInfo.exp, "/", config.NeedExp);
                    m_ExpSlider.value = (float)godWeaponInfo.exp / config.NeedExp;
                    if (moneyHammer && autoHammerState != AutoHammerState.None
                        && DTC0403_tagPlayerLoginLoadOK.finishedLogin)
                    {
                        m_MoneyHammerEffect.Play();
                    }
                    m_ExpSlider.value = value;
                }
            }
        }