| | |
| | | foreach (var config in skinConfigs) |
| | | { |
| | | |
| | | int RedPoint_Mountkey1 = RedPoint_HuaxingID * 10 + config.ID; |
| | | int RedPoint_Mountkey1 = RedPoint_HuaxingID * 1000 + config.ID; |
| | | Redpoint redPointMountStare1 = new Redpoint(RedPoint_HuaxingID, RedPoint_Mountkey1); |
| | | DeblockingRedPoint.Add(config.ID, redPointMountStare1); |
| | | } |
| | |
| | | //} |
| | | //private const int Redpoint_key1 = 1050101; |
| | | //public Redpoint redPointStre1 = new Redpoint(MainRedDot.RedPoint_MountPackKey, Redpoint_key1);//坐骑外观 |
| | | private const int Redpoint_key2 = 105010001; |
| | | private const int Redpoint_key2 = MainRedDot.RedPoint_MountPackKey * 10 + 2; |
| | | public Redpoint redPointStre2 = new Redpoint(MainRedDot.RedPoint_MountPackKey, Redpoint_key2);//坐骑兽魂 |
| | | |
| | | private const int Redpoint_key3 = 105010011; |
| | | private const int Redpoint_key3 = MainRedDot.RedPoint_MountPackKey * 10 + 3; |
| | | public Redpoint redPointStre3 = new Redpoint(MainRedDot.RedPoint_MountPackKey, Redpoint_key3);//坐骑培养 |
| | | |
| | | public event Action HorseExpItemRefresh; |