| | |
| | | public void Display(int level, int place) |
| | | { |
| | | this.level = level; |
| | | this.place = place; |
| | | var set = model.GetEquipSet(level); |
| | | slot = set.GetEquipSlot(place); |
| | | |
| | |
| | | var equip = packModel.GetItemByGuid(equipGuid); |
| | | if (equip == null) |
| | | { |
| | | m_SlotName.gameObject.SetActive(false); |
| | | m_SlotName.gameObject.SetActive(true); |
| | | m_Icon.SetSprite(GetDefaultEquipIcon(slot.equipPosition.y)); |
| | | m_IconFrame.SetItemBackGround(0); |
| | | m_IconFrame.SetSprite("ItemNormal_a"); |
| | | } |
| | | else |
| | | { |
| | | m_SlotName.gameObject.SetActive(slot.unLocked); |
| | | m_SlotName.gameObject.SetActive(false); |
| | | m_Icon.SetSprite(equip.config.IconKey); |
| | | m_IconFrame.SetItemBackGround(equip.config.ItemColor); |
| | | } |