少年修仙传客户端代码仓库
client_linchunjie
2019-06-24 a6c09a8bdd8f0504e39787b067ebd3986282011d
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
35 ■■■■ 已修改文件
System/GeneralConfig/GeneralDefine.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Loading/LoadingWin.cs 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GeneralConfig/GeneralDefine.cs
@@ -86,6 +86,8 @@
    public static int demonJarRedPoint { get; private set; }
    public static string LoadLV { get; private set; }
    public static int MasteryLoadingLevelLimit1 { get; private set; }
    public static int MasteryLoadingLevelLimit2 { get; private set; }
    public static float mainWinSkillResetTime { get; private set; }
    public static int OffLineTimeLackRemendLevelLimit { get; private set; }
@@ -798,11 +800,14 @@
            skillYinjis = ConfigParse.GetDic<int, int>(GetInputString("SkillYinji", 1));
            onlyUsedAtBackpackItems = new List<int>(GetIntArray("ItemPush", 2));
            var signInSkillArray= GetIntArray("SignInPromoteSkill", 1);
            var signInSkillArray = GetIntArray("SignInPromoteSkill", 1);
            if (signInSkillArray != null)
            {
                signInPromoteSkills.AddRange(signInSkillArray);
            }
            MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit");
            MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2);
        }
        catch (Exception ex)
        {
System/Loading/LoadingWin.cs
@@ -153,7 +153,7 @@
                    break;
            }
            DisplayBackGround(loadingType ,useDefautBackGround);
            DisplayBackGround(loadingType, useDefautBackGround);
            DisplayNameAndDescription();
        }
@@ -197,14 +197,26 @@
                    var config = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID);
                    var iconPool = new List<string>();
                    iconPool.AddRange(config.icons);
                    switch (playerJob)
                    if (playerLevel > GeneralDefine.MasteryLoadingLevelLimit1)
                    {
                        case 1:
                            iconPool.AddRange(config.jobIntroduce1);
                            break;
                        case 2:
                            iconPool.AddRange(config.jobIntroduce2);
                            break;
                        switch (playerJob)
                        {
                            case 1:
                                iconPool.AddRange(config.jobIntroduce1);
                                if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2)
                                {
                                    iconPool.AddRange(config.jobIntroduce2);
                                }
                                break;
                            case 2:
                                if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2)
                                {
                                    iconPool.AddRange(config.jobIntroduce1);
                                }
                                iconPool.AddRange(config.jobIntroduce2);
                                break;
                        }
                    }
                    if (iconPool.Count > 0)