| System/GeneralConfig/GeneralDefine.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Loading/LoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/GeneralConfig/GeneralDefine.cs
@@ -86,6 +86,8 @@ public static int demonJarRedPoint { get; private set; } public static string LoadLV { get; private set; } public static int MasteryLoadingLevelLimit1 { get; private set; } public static int MasteryLoadingLevelLimit2 { get; private set; } public static float mainWinSkillResetTime { get; private set; } public static int OffLineTimeLackRemendLevelLimit { get; private set; } @@ -803,6 +805,9 @@ { signInPromoteSkills.AddRange(signInSkillArray); } MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit"); MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2); } catch (Exception ex) { System/Loading/LoadingWin.cs
@@ -197,15 +197,27 @@ var config = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID); var iconPool = new List<string>(); iconPool.AddRange(config.icons); if (playerLevel > GeneralDefine.MasteryLoadingLevelLimit1) { switch (playerJob) { case 1: iconPool.AddRange(config.jobIntroduce1); if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2) { iconPool.AddRange(config.jobIntroduce2); } break; case 2: if (playerLevel >= GeneralDefine.MasteryLoadingLevelLimit2) { iconPool.AddRange(config.jobIntroduce1); } iconPool.AddRange(config.jobIntroduce2); break; } } if (iconPool.Count > 0) {