| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -749,6 +749,8 @@ { _b405.PosX = (ushort)(GA_Hero.recordServerPos.x + GA_Hero.MapOffset.x); _b405.PosY = (ushort)(GA_Hero.recordServerPos.z + GA_Hero.MapOffset.z); _b405.TagPosX = (ushort)(GA_Hero.recordServerPos.x + GA_Hero.MapOffset.x); _b405.TagPosY = (ushort)(GA_Hero.recordServerPos.z + GA_Hero.MapOffset.z); } // Debug.LogFormat("释放了技能: {0},当前位置: {1} 目标位置: {2}", _b405.SkillID, new Vector2(_b405.PosX, _b405.PosY), new Vector2(_b405.TagPosX, _b405.TagPosY));