少年修仙传客户端代码仓库
5761 子 【开发】【1.5】新增300级后的成长基金 / 【前端】【1.5】新增300级后的成长基金
3个文件已修改
21 ■■■■ 已修改文件
System/Vip/FairyJadeInvestmentItem.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentModel.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentTipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentItem.cs
@@ -66,7 +66,7 @@
                    }
                }
                int indexID = Dit[Lv].ID;
                int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
                int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
                if (InvestmentGrade == 0)
                {
                    m_ReceiveAwardBtn.gameObject.SetActive(false);
@@ -181,7 +181,7 @@
                return;
            }
            var Dit = fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic[_type];
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            if (Dit.ContainsKey(Lv))
            {
                int grade = 3;
@@ -292,7 +292,7 @@
        private float InvestmentProportion(int Lv)//获取返回仙玉的比例
        {
            int grade = 3;
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            if (InvestmentGrade != 0)
            {
                grade = InvestmentGrade;
@@ -332,7 +332,7 @@
        private int RebateMultiple(int lv)
        {
            int grade = 3;
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            if (InvestmentGrade != 0)
            {
                grade = InvestmentGrade;
System/Vip/FairyJadeInvestmentModel.cs
@@ -688,6 +688,17 @@
        }
        return InvestmentGrade;
    }
    public int GetInvestmentGradeItem()//获取投资档位(用于物品刷新)
    {
        int InvestmentGrade = 0;
        int type = BinningType;
        if (BinningDic.ContainsKey(type))
        {
            InvestmentGrade = BinningDic[type].Binning;
        }
        return InvestmentGrade;
    }
    public int GetInvestGold()//获取投资金额
    {
        int InvestGold = 0;
System/Vip/FairyJadeInvestmentTipWin.cs
@@ -46,7 +46,7 @@
            m_Text_3.text = VipInvestModel.GetInvestGold(3,2).ToString();
            m_Text_4.text = VipInvestModel.GetInvestGold(3, 3).ToString();
            m_AmountOfChoice_2.gameObject.SetActive(true);
            int InvestGold = fairyJadeInvestmentModel.GetInvestGold();
            int InvestGold = fairyJadeInvestmentModel.GetInvestGoldItem();
            if (InvestGold >= VipInvestModel.GetInvestGold(3,0))
            {
                m_AmountOfChoice_1.gameObject.SetActive(false);