| System/Vip/FairyJadeInvestmentItem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/FairyJadeInvestmentModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/FairyJadeInvestmentTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Vip/FairyJadeInvestmentItem.cs
@@ -66,7 +66,7 @@ } } int indexID = Dit[Lv].ID; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); if (InvestmentGrade == 0) { m_ReceiveAwardBtn.gameObject.SetActive(false); @@ -181,7 +181,7 @@ return; } var Dit = fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic[_type]; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); if (Dit.ContainsKey(Lv)) { int grade = 3; @@ -292,7 +292,7 @@ private float InvestmentProportion(int Lv)//获取返回仙玉的比例 { int grade = 3; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); if (InvestmentGrade != 0) { grade = InvestmentGrade; @@ -332,7 +332,7 @@ private int RebateMultiple(int lv) { int grade = 3; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); if (InvestmentGrade != 0) { grade = InvestmentGrade; System/Vip/FairyJadeInvestmentModel.cs
@@ -688,6 +688,17 @@ } return InvestmentGrade; } public int GetInvestmentGradeItem()//获取投资档位(用于物品刷新) { int InvestmentGrade = 0; int type = BinningType; if (BinningDic.ContainsKey(type)) { InvestmentGrade = BinningDic[type].Binning; } return InvestmentGrade; } public int GetInvestGold()//获取投资金额 { int InvestGold = 0; System/Vip/FairyJadeInvestmentTipWin.cs
@@ -46,7 +46,7 @@ m_Text_3.text = VipInvestModel.GetInvestGold(3,2).ToString(); m_Text_4.text = VipInvestModel.GetInvestGold(3, 3).ToString(); m_AmountOfChoice_2.gameObject.SetActive(true); int InvestGold = fairyJadeInvestmentModel.GetInvestGold(); int InvestGold = fairyJadeInvestmentModel.GetInvestGoldItem(); if (InvestGold >= VipInvestModel.GetInvestGold(3,0)) { m_AmountOfChoice_1.gameObject.SetActive(false);