| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | namespace Snxxz.UI |
| | | { |
| | | public class DungeonSlayerVictoryWin : DungeonVictoryWin |
| | | { |
| | | protected override void Display() |
| | | { |
| | | m_ContainerPoivt.gameObject.SetActive(true); |
| | | base.RequireDungeonExit(); |
| | | base.DrawPassTime(); |
| | | base.DrawGetExp(); |
| | | base.DrawItemRewards(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | public class DungeonSlayerVictoryWin : DungeonVictoryWin
|
| | | {
|
| | | List<Item> items = new List<Item>();
|
| | |
|
| | | protected override void Display()
|
| | | {
|
| | | m_ContainerPoivt.gameObject.SetActive(true);
|
| | | base.RequireDungeonExit();
|
| | | base.DrawPassTime();
|
| | |
|
| | | m_ContainerExp.gameObject.SetActive(false);
|
| | |
|
| | | var result = dungeonModel.dungeonResult;
|
| | |
|
| | | items.Clear();
|
| | |
|
| | | if (result.totalExp > 0)
|
| | | {
|
| | | items.Add(new Item()
|
| | | {
|
| | | itemId = GeneralDefine.expDisplayId,
|
| | | count = result.totalExp,
|
| | | });
|
| | | }
|
| | |
|
| | | if (result.money != null && result.money.Length > 0)
|
| | | {
|
| | | for (int i = 0; i < result.money.Length; i++)
|
| | | {
|
| | | var moneyType = result.money[i].moneyType;
|
| | | if (GeneralDefine.moneyDisplayIds.ContainsKey(moneyType))
|
| | | {
|
| | | items.Add(new Item()
|
| | | {
|
| | | itemId = GeneralDefine.moneyDisplayIds[moneyType],
|
| | | count = result.money[i].moneyValue,
|
| | | });
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | if (result.itemInfo != null)
|
| | | {
|
| | | for (int i = 0; i < result.itemInfo.Length; i++)
|
| | | {
|
| | | items.Add(new Item()
|
| | | {
|
| | | itemId = result.itemInfo[i].ItemID,
|
| | | count = result.itemInfo[i].Count,
|
| | | });
|
| | | }
|
| | | }
|
| | |
|
| | | DrawItemRewards();
|
| | | }
|
| | |
|
| | | protected override void DrawItemRewards()
|
| | | {
|
| | | var merged = false;
|
| | | var hasReward = items.Count > 0;
|
| | |
|
| | | m_ContainerReward.gameObject.SetActive(hasReward);
|
| | |
|
| | | m_RewardIndexs.Clear();
|
| | | if (m_RewardTweens != null && m_RewardTweens.Length > 0)
|
| | | {
|
| | | for (int i = 0; i < m_RewardTweens.Length; i++)
|
| | | {
|
| | | m_RewardTweens[i].SetEndState();
|
| | | }
|
| | | }
|
| | | if (items.Count > 0)
|
| | | {
|
| | | var itemModels = new List<ItemCellModel>();
|
| | | for (int i = 0; i < items.Count; i++)
|
| | | {
|
| | | if (!merged && items[i].itemId == dungeonModel.specialItemCollectRecord.id)
|
| | | {
|
| | | itemModels.Add(new ItemCellModel(items[i].itemId, true,
|
| | | (ulong)items[i].count + (ulong)dungeonModel.specialItemCollectRecord.count));
|
| | | merged = true;
|
| | | }
|
| | | else
|
| | | {
|
| | | itemModels.Add(new ItemCellModel(items[i].itemId, true, (ulong)items[i].count));
|
| | | }
|
| | | }
|
| | |
|
| | | for (int i = 0; i < passRewardBehaviours.Length; i++)
|
| | | {
|
| | | var behaviour = passRewardBehaviours[i];
|
| | | if (i < itemModels.Count)
|
| | | {
|
| | | behaviour.transform.parent.gameObject.SetActive(true);
|
| | | behaviour.gameObject.SetActive(false);
|
| | | behaviour.Init(itemModels[i]);
|
| | | m_RewardIndexs.Add(m_SpecialItemCollect == null ? i : i + 1);
|
| | | }
|
| | | else
|
| | | {
|
| | | behaviour.transform.parent.gameObject.SetActive(false);
|
| | | behaviour.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | if (m_SpecialItemCollect != null)
|
| | | {
|
| | | if (!merged && dungeonModel.specialItemCollectRecord.count > 0)
|
| | | {
|
| | | m_SpecialItemCollect.transform.parent.gameObject.SetActive(true);
|
| | | m_SpecialItemCollect.gameObject.SetActive(false);
|
| | | m_SpecialItemCollect.SetItem(dungeonModel.specialItemCollectRecord);
|
| | | m_RewardIndexs.Insert(0, 0);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_SpecialItemCollect.transform.parent.gameObject.SetActive(false);
|
| | | m_SpecialItemCollect.gameObject.SetActive(false);
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | | if (m_RewardIndexs.Count > 0 && m_RewardTweens != null && m_RewardTweens.Length > 0)
|
| | | {
|
| | | PlayRewardTween(0);
|
| | | }
|
| | | }
|
| | |
|
| | | public struct Item
|
| | | {
|
| | | public int itemId;
|
| | | public long count;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|