| | |
| | | model.selectSkillEvent += OnSelectSkillEvent;
|
| | | model.talentSkillUpdate += TalentSkillUpdate;
|
| | | model.talentPointUpdate += TalentPointUpdate;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | |
| | | model.selectSkillEvent -= OnSelectSkillEvent;
|
| | | model.talentSkillUpdate -= TalentSkillUpdate;
|
| | | model.talentPointUpdate -= TalentPointUpdate;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
|
| | | for (int i = 0; i < m_TalentSeries.Length; i++)
|
| | | {
|
| | | m_TalentSeries[i].Dispose();
|
| | |
| | | DisplaySkillEffect();
|
| | | }
|
| | |
|
| | | private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
|
| | | {
|
| | | switch (refreshType)
|
| | | {
|
| | | case PlayerDataRefresh.STR:
|
| | | case PlayerDataRefresh.PNE:
|
| | | case PlayerDataRefresh.PHY:
|
| | | case PlayerDataRefresh.CON:
|
| | | DisplayConditions();
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | void DisplayConditions()
|
| | | {
|
| | | TalentSkill talent;
|