少年修仙传客户端代码仓库
client_linchunjie
2019-06-27 a75d59d85a0d99b01140d56ccd1615df2ee9583f
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已删除
7个文件已修改
250 ■■■■■ 已修改文件
Fight/Actor/AI/HeroAI_Base.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_D7_ZMSL.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/ItemTipUtility.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/WingTipWin.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/WingTipWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KnapSackEventMgr.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SpiritWeapon/SpiritWeaponModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Base.cs
@@ -250,9 +250,10 @@
                            if (_singleModel != null)
                            {
                                // 如果有守护
                                var _itemModel = _singleModel.GetItemByIndex((int)RoleEquipType.Guard);
                                if (_itemModel != null // 有守护
                                 && GeneralDefine.GuardianPickUpID.Contains(_itemModel.itemId))// 守护有拾取功能
                                var _equipIndex = EquipSet.ClientPlaceToServerPlace(new Int2(0, (int)RoleEquipType.Guard));
                                var _guard = PlayerBackModel.GetItemByIndex(PackType.Equip, _equipIndex);
                                if (_guard != null // 有守护
                                 && GeneralDefine.GuardianPickUpID.Contains(_guard.itemId))// 守护有拾取功能
                                {
                                    _needPickupSelf = false;
                                }
@@ -265,9 +266,10 @@
                        if (_singleModel != null)
                        {
                            // 如果有守护
                            var _itemModel = _singleModel.GetItemByIndex((int)RoleEquipType.Guard);
                            if (_itemModel != null // 有守护
                             && GeneralDefine.GuardianPickUpID.Contains(_itemModel.itemId))// 守护有拾取功能
                            var _equipIndex = EquipSet.ClientPlaceToServerPlace(new Int2(0, (int)RoleEquipType.Guard));
                            var _guard = PlayerBackModel.GetItemByIndex(PackType.Equip, _equipIndex);
                            if (_guard != null // 有守护
                             && GeneralDefine.GuardianPickUpID.Contains(_guard.itemId))// 守护有拾取功能
                            {
                                _needPickupSelf = false;
                            }
Fight/Actor/AI/HeroAI_D7_ZMSL.cs
@@ -75,7 +75,7 @@
        float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, m_PointList[0]);
        if (_chkDistSqrt < 64)
        if (_chkDistSqrt < 64 && m_PointList.Count > 1)
        {
            m_PointList.RemoveAt(0);
        }
System/EquipStar/EquipStarModel.cs
@@ -513,7 +513,7 @@
                        var minCount = Mathf.Min(config.CostEquipCnt, items.Count);
                        for (int i = 1; i <= 5; i++)
                        {
                            materials[i].value = i <= minCount ? items[i].guid : string.Empty;
                            materials[i].value = i <= minCount ? items[i - 1].guid : string.Empty;
                        }
                    }
                }
System/ItemTip/ItemTipUtility.cs
@@ -20,7 +20,6 @@
            GatherSoul,
            KingTreasure,
            PetMount,
            Wing,
            SpiritWeapon,
        }
@@ -286,9 +285,6 @@
                case TipType.PetMount:
                    WindowCenter.Instance.Open<PetMountTipWin>();
                    break;
                case TipType.Wing:
                    WindowCenter.Instance.Open<WingTipWin>();
                    break;
                case TipType.SpiritWeapon:
                    WindowCenter.Instance.Open<SpiritWeaponTipWin>();
                    break;
@@ -371,9 +367,6 @@
                case TipType.PetMount:
                    WindowCenter.Instance.Open<PetMountTipWin>();
                    break;
                case TipType.Wing:
                    WindowCenter.Instance.Open<WingTipWin>();
                    break;
                case TipType.SpiritWeapon:
                    WindowCenter.Instance.Open<SpiritWeaponTipWin>();
                    break;
@@ -414,9 +407,9 @@
                        WindowCenter.Instance.Open<PetMountTipWin>();
                        break;
                    case 113:
                        WindowCenter.Instance.Open<WingTipWin>();
                        break;
                    case 114:
                    case 114:
                    case 116:
                    case 117:
                        WindowCenter.Instance.Open<SpiritWeaponTipWin>();
                        break;
                    default:
System/ItemTip/WingTipWin.cs
File was deleted
System/ItemTip/WingTipWin.cs.meta
File was deleted
System/KnapSack/New/KnapSackEventMgr.cs
@@ -60,11 +60,7 @@
    public void HideItemPopWin()
    {
        if (WindowCenter.Instance.IsOpen<WingTipWin>())
        {
            HideWingsWin();
        }
        else if (WindowCenter.Instance.IsOpen<ItemTipWin>())
        if (WindowCenter.Instance.IsOpen<ItemTipWin>())
        {
            HideItemWin();
        }
System/SpiritWeapon/SpiritWeaponModel.cs
@@ -4,6 +4,7 @@
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    public class SpiritWeaponModel : Model
    {
        public static bool hasAutoEquipWing {
System/Store/StoreWin.cs
@@ -345,6 +345,7 @@
                        ItemCellModel cellModel = new ItemCellModel(config.ID, true, 0,"", PackType.Deleted, true);
                        shopItemCell.itemCell.button.enabled = false;
                        shopItemCell.itemCell.Init(cellModel);
                        shopItemCell.itemCell.stateIcon.gameObject.SetActive(false);
                        shopItemCell.itemNameText.text = config.ItemName;
                        shopItemCell.coinsIcon.SetIconWithMoneyType(shopInfo.MoneyType);
                        ulong shopCost = (ulong)(shopInfo.MoneyNumber);