少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-21 a77c7f974b457f0701b95a1681fb430b83de6a63
2763 【前端】符印获得界面,符印效果更改读表位置,读语言表的RuneTypeDesc_
1个文件已修改
18 ■■■■■ 已修改文件
System/RuneTower/RuneNewGotWin.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RuneTower/RuneNewGotWin.cs
@@ -17,7 +17,6 @@
    {
        [SerializeField] Text m_UnLockType;
        [SerializeField] Text m_RuneEffect1;
        [SerializeField] Text m_RuneEffect2;
        [SerializeField] Image m_RuneIcon;
        [SerializeField] Button m_Close;
        [SerializeField] Text m_CoolDown;
@@ -44,22 +43,7 @@
            m_RuneIcon.SetSprite(itemConfig.IconKey);
            var runeType = Language.Get(StringUtility.Contact("RuneType_", itemConfig.Effect1));
            m_UnLockType.text = Language.Get("RuneTower15", runeType);
            var runeConfig = ConfigManager.Instance.GetTemplate<RuneConfig>(config.UnLockRune);
            var propertyConfig = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(runeConfig.AttrType[0]);
            m_RuneEffect1.text = Language.Get("RuneTower16", propertyConfig.Name);
            if (runeConfig.AttrType.Length > 1)
            {
                m_RuneEffect2.gameObject.SetActive(true);
                var propertyConfig1 = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(runeConfig.AttrType[1]);
                m_RuneEffect2.text = Language.Get("RuneTower16", propertyConfig1.Name);
            }
            else
            {
                m_RuneEffect2.gameObject.SetActive(false);
            }
            m_RuneEffect1.text = Language.Get("RuneTypeDesc_", itemConfig.Effect1);
            autoCloseTime = Time.time + 10;
            m_CoolDown.text = Language.Get("RuneTower9", 10);