| | |
| | | {
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| | | public class HumanInductionTaskCell : CellView
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| | | {
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| | | [SerializeField] Transform m_Container;
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| | | [SerializeField] Button m_Induction;
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| | |
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| | | TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
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| | |
| | | m_Induction.SetListener(OnInduction);
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| | | }
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| | |
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| | | public void Display()
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| | | {
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| | | m_Container.gameObject.SetActive(true);
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| | | model.onInductionTaskComplete -= OnInductionTaskComplete;
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| | | model.onInductionTaskComplete += OnInductionTaskComplete;
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| | | }
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| | |
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| | | private void OnInductionTaskComplete(int obj)
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| | | {
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| | | Hide();
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| | | model.onInductionTaskComplete -= OnInductionTaskComplete;
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| | | }
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| | |
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| | | void Hide()
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| | | {
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| | | m_Container.gameObject.SetActive(false);
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| | | }
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| | |
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| | | private void OnInduction()
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| | | {
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| | | var pak = new CA512_tagCMThinkMagicWeapon();
|