少年修仙传客户端代码仓库
client_linchunjie
2019-06-03 a7b0cddfbf495b3c9bd17426f8cb64fe741cd9fe
3901 【2.0】【BUG】感应动画BUG
2个文件已修改
24 ■■■■■ 已修改文件
System/Treasure/HumanInductionTaskCell.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanInductionTaskCell.cs
@@ -8,6 +8,7 @@
{
    public class HumanInductionTaskCell : CellView
    {
        [SerializeField] Transform m_Container;
        [SerializeField] Button m_Induction;
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
@@ -17,6 +18,24 @@
            m_Induction.SetListener(OnInduction);
        }
        public void Display()
        {
            m_Container.gameObject.SetActive(true);
            model.onInductionTaskComplete -= OnInductionTaskComplete;
            model.onInductionTaskComplete += OnInductionTaskComplete;
        }
        private void OnInductionTaskComplete(int obj)
        {
            Hide();
            model.onInductionTaskComplete -= OnInductionTaskComplete;
        }
        void Hide()
        {
            m_Container.gameObject.SetActive(false);
        }
        private void OnInduction()
        {
            var pak = new CA512_tagCMThinkMagicWeapon();
System/Treasure/HumanTreasureWin.cs
@@ -352,6 +352,11 @@
                }
                taskCell.Display(cell.index, animation, displayTime);
            }
            else if (type == ScrollerDataType.Normal)
            {
                var taskCell = cell as HumanInductionTaskCell;
                taskCell.Display();
            }
        }
    }
}