| | |
| | |
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| | | public static GameObject LoadUIHorse(int id)
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| | | {
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(id);
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
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| | | if (prefab == null)
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| | | {
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| | | return null;
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| | |
| | |
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| | | public static void ReleaseUIHourse(int id, GameObject model)
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| | | {
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(id);
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(id, true);
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| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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| | |
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| | | var animator = model.GetComponent<Animator>();
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| | |
| | |
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| | | public static GameObject LoadUIWing(int _id)
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| | | {
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(_id);
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
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| | | if (prefab == null)
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| | | {
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| | | return null;
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| | |
| | |
|
| | | public static void ReleaseUIWing(int _id, GameObject _model)
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| | | {
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(_id);
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| | | var prefab = InstanceResourcesLoader.LoadModelRes(_id, true);
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| | | var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
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| | | var animator = _model.GetComponent<Animator>();
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| | | if (animator != null)
|