少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-20 a8c896286840cc372e48765e7039543b1c4e7c64
Merge branch 'master' into ItemReconstruction
2个文件已修改
15 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -284,7 +284,13 @@
            }
        }
#endif
#if UNITY_EDITOR
            if (!AssetSource.allFromEditor)
            {
                FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
                FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
            }
#endif
            if (!firstLaunch)
            {
                done = true;
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -73,6 +73,10 @@
        public void OnSwitchAccount()
        {
            IsMatching = false;
            if (clientMatchClock!=null )
            {
                clientMatchClock.Stop();
            }
        }
        public void OnPlayerLoginOk()
@@ -468,7 +472,8 @@
                    var randomWaitSeconds = UnityEngine.Random.Range(3, 8);
                    clientMatchClock = Clock.Create(DateTime.Now + new TimeSpan(randomWaitSeconds * TimeSpan.TicksPerSecond), () =>
                   {
                       if (StageLoad.Instance.stageType == Stage.E_StageType.Dungeon)
                        IsMatching = false;
                        if (GameNetSystem.Instance.netState == GameNetSystem.NetState.Connected)
                       {
                           ClientCrossServerOneVsOne.FakeMatchOk();
                       }