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| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System; |
| | | using XLua; |
| | | |
| | | public static class LuaGenEx { |
| | | |
| | | //lua中要使用到C#库的配置,比如C#标准库,或者Unity API,第三方库等。 |
| | | [LuaCallCSharp] |
| | | public static List<Type> LuaCallCSharp = new List<Type>() { |
| | | typeof(System.Object), |
| | | typeof(UnityEngine.Object), |
| | | typeof(Vector2), |
| | | typeof(Vector3), |
| | | typeof(Vector4), |
| | | typeof(Quaternion), |
| | | typeof(Color), |
| | | typeof(Ray), |
| | | typeof(Bounds), |
| | | typeof(Ray2D), |
| | | typeof(Time), |
| | | typeof(GameObject), |
| | | typeof(Component), |
| | | typeof(Behaviour), |
| | | typeof(Transform), |
| | | typeof(Resources), |
| | | typeof(TextAsset), |
| | | typeof(Keyframe), |
| | | typeof(AnimationCurve), |
| | | typeof(AnimationClip), |
| | | typeof(MonoBehaviour), |
| | | typeof(ParticleSystem), |
| | | typeof(SkinnedMeshRenderer), |
| | | typeof(Renderer), |
| | | typeof(WWW), |
| | | typeof(Light), |
| | | typeof(Mathf), |
| | | typeof(System.Collections.Generic.List<int>), |
| | | typeof(Action<string>), |
| | | typeof(UnityEngine.Debug) |
| | | }; |
| | | |
| | | //C#静态调用Lua的配置(包括事件的原型),仅可以配delegate,interface |
| | | [CSharpCallLua] |
| | | public static List<Type> CSharpCallLua = new List<Type>() { |
| | | typeof(Action), |
| | | typeof(Func<double, double, double>), |
| | | typeof(Action<string>), |
| | | typeof(Action<double>), |
| | | typeof(UnityEngine.Events.UnityAction), |
| | | typeof(System.Collections.IEnumerator) |
| | | }; |
| | | |
| | | //黑名单 |
| | | [BlackList] |
| | | public static List<List<string>> BlackList = new List<List<string>>() { |
| | | new List<string>(){"System.Xml.XmlNodeList", "ItemOf"}, |
| | | new List<string>(){"UnityEngine.WWW", "movie"}, |
| | | #if UNITY_WEBGL |
| | | new List<string>(){"UnityEngine.WWW", "threadPriority"}, |
| | | #endif |
| | | new List<string>(){"UnityEngine.Texture2D", "alphaIsTransparency"}, |
| | | new List<string>(){"UnityEngine.Security", "GetChainOfTrustValue"}, |
| | | new List<string>(){"UnityEngine.CanvasRenderer", "onRequestRebuild"}, |
| | | new List<string>(){"UnityEngine.Light", "areaSize"}, |
| | | #if UNITY_2017_1_OR_NEWER |
| | | new List<string>(){"UnityEngine.Light", "lightmapBakeType"}, |
| | | new List<string>(){"UnityEngine.WWW", "MovieTexture"}, |
| | | new List<string>(){"UnityEngine.WWW", "GetMovieTexture"}, |
| | | #endif |
| | | new List<string>(){"UnityEngine.AnimatorOverrideController", "PerformOverrideClipListCleanup"}, |
| | | #if !UNITY_WEBPLAYER |
| | | new List<string>(){"UnityEngine.Application", "ExternalEval"}, |
| | | #endif |
| | | new List<string>(){"UnityEngine.GameObject", "networkView"}, //4.6.2 not support |
| | | new List<string>(){"UnityEngine.Component", "networkView"}, //4.6.2 not support |
| | | new List<string>(){"System.IO.FileInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"}, |
| | | new List<string>(){"System.IO.FileInfo", "SetAccessControl", "System.Security.AccessControl.FileSecurity"}, |
| | | new List<string>(){"System.IO.DirectoryInfo", "GetAccessControl", "System.Security.AccessControl.AccessControlSections"}, |
| | | new List<string>(){"System.IO.DirectoryInfo", "SetAccessControl", "System.Security.AccessControl.DirectorySecurity"}, |
| | | new List<string>(){"System.IO.DirectoryInfo", "CreateSubdirectory", "System.String", "System.Security.AccessControl.DirectorySecurity"}, |
| | | new List<string>(){"System.IO.DirectoryInfo", "Create", "System.Security.AccessControl.DirectorySecurity"}, |
| | | new List<string>(){"UnityEngine.MonoBehaviour", "runInEditMode"}, |
| | | #if !UNITY_5_6_OR_NEWER |
| | | |
| | | #endif |
| | | }; |
| | | } |
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| | | guid: 32d66d052e577804b82262f75985c9c8 |
| | | timeCreated: 1540964674 |
| | | licenseType: Pro |
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| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
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