| Core/GameEngine/SnxxzGame.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/Dungeon/MapArea.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/SnxxzGame.cs
@@ -157,4 +157,90 @@ } } public void MovingCamera(bool start, int type) { if (start) { StartCoroutine("Co_MovingCamera", type); } else { StopCoroutine("Co_MovingCamera"); } } public void ResetCamera(bool start) { if (start) { StartCoroutine("Co_ResetCamera"); } else { StopCoroutine("Co_ResetCamera"); } } private IEnumerator Co_MovingCamera(int _type) { var _areaCamera = Config.Instance.Get<TableConfig.AreaCameraConfig>(_type); if (_areaCamera == null) { yield break; } CameraController.Instance.AcceptInput = true; CameraController.Instance.ZoomDamping = 0.5f; CameraController.Instance.RotationDamping = 0.5f; CameraController.Instance.sceneDistance = CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA; CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA; CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA; float _time = 2f; while (_time > 0) { _time -= Time.deltaTime; yield return null; } CameraController.Instance.AcceptInput = false; CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA; CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA; CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA; CameraController.Instance.ZoomDamping = 0.1f; CameraController.Instance.RotationDamping = 0.02f; } private IEnumerator Co_ResetCamera() { CameraController.Instance.AcceptInput = true; CameraController.Instance.ZoomDamping = 0.5f; CameraController.Instance.RotationDamping = 0.5f; CameraController.Instance.sceneDistance = CameraController.Instance.Distance = 9; CameraController.Instance.rotationX = -45; CameraController.Instance.rotationY = 40; float _time = 2f; while (_time > 0) { _time -= Time.deltaTime; yield return null; } CameraController.Instance.AcceptInput = false; CameraController.Instance.Distance = 9; CameraController.Instance.rotationX = -45; CameraController.Instance.rotationY = 40; CameraController.Instance.ZoomDamping = 0.1f; CameraController.Instance.RotationDamping = 0.02f; } } Fight/Stage/Dungeon/MapArea.cs
@@ -81,9 +81,9 @@ { if (_type >= 3000) { StopCoroutine("MovingCamera"); StopCoroutine("ResetCamera"); StartCoroutine("MovingCamera"); SnxxzGame.Instance.MovingCamera(false, _type); SnxxzGame.Instance.ResetCamera(false); SnxxzGame.Instance.MovingCamera(true, _type); } if (PlayerDatas.Instance.hero != null) @@ -105,8 +105,8 @@ { if (_type >= 3000) { StopCoroutine("MovingCamera"); StartCoroutine("ResetCamera"); SnxxzGame.Instance.MovingCamera(false, _type); SnxxzGame.Instance.ResetCamera(true); } if (PlayerDatas.Instance.hero != null) @@ -125,68 +125,6 @@ } } private IEnumerator MovingCamera() { AreaCameraConfig _areaCamera = Config.Instance.Get<AreaCameraConfig>(_type); if (_areaCamera == null) { yield break; } CameraController.Instance.AcceptInput = true; CameraController.Instance.ZoomDamping = 0.5f; CameraController.Instance.RotationDamping = 0.5f; CameraController.Instance.sceneDistance = CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA; CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA; CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA; float _time = 2f; while (_time > 0) { _time -= Time.deltaTime; yield return null; } CameraController.Instance.AcceptInput = false; CameraController.Instance.Distance = _areaCamera.Distance * Constants.F_DELTA; CameraController.Instance.rotationX = _areaCamera.RotX * Constants.F_DELTA; CameraController.Instance.rotationY = _areaCamera.RotY * Constants.F_DELTA; CameraController.Instance.ZoomDamping = 0.1f; CameraController.Instance.RotationDamping = 0.02f; } private IEnumerator ResetCamera() { CameraController.Instance.AcceptInput = true; CameraController.Instance.ZoomDamping = 0.5f; CameraController.Instance.RotationDamping = 0.5f; CameraController.Instance.sceneDistance = CameraController.Instance.Distance = 9; CameraController.Instance.rotationX = -45; CameraController.Instance.rotationY = 40; float _time = 2f; while (_time > 0) { _time -= Time.deltaTime; yield return null; } CameraController.Instance.AcceptInput = false; CameraController.Instance.Distance = 9; CameraController.Instance.rotationX = -45; CameraController.Instance.rotationY = 40; CameraController.Instance.ZoomDamping = 0.1f; CameraController.Instance.RotationDamping = 0.02f; } #if UNITY_EDITOR private void OnDrawGizmos()