| System/Dungeon/DungenWHYJ.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Store/StoreModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Dungeon/DungenWHYJ.cs
@@ -23,6 +23,8 @@ { model.dungeonFightStageChangeEevent -= dungeonFightStageChangeEevent; model.dungeonFightStageChangeEevent += dungeonFightStageChangeEevent; model.updateMissionEvent -= updateMissionEvent; model.updateMissionEvent += updateMissionEvent; if (model.dungeonFightStage == DungeonFightStage.Prepare) { m_Container_WHYJ.SetActive(true); @@ -33,6 +35,12 @@ } SetTranItemCell(); } private void updateMissionEvent() { SetTranItemCell(); } private void Start() { m_WHYJButton.AddListener(OnClickButton); System/Store/StoreModel.cs
@@ -1050,7 +1050,7 @@ } else { PlayerPrefs.DeleteKey(key); //PlayerPrefs.DeleteKey(key); shopRedDict[storelist[i].ID].state = RedPointState.None; } break;