| Fight/GameActor/GA_NpcFunc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcFunc.cs
@@ -414,7 +414,8 @@ if (_distSqrt > Mathf.Pow(GeneralDefine.CloseNpcDist + NpcConfig.ModelRadius + 0.4f, 2)) { MapTransferUtility.Instance.MoveToNPC(NpcConfig.NPCID, (int)ServerInstID); // MapTransferUtility.Instance.MoveToNPC(NpcConfig.NPCID, (int)ServerInstID); _hero.MoveToPosition(Pos, 1); } else {