| Fight/Actor/Status/StatusMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/Status/Status_Base.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Status/StatusMgr.cs
@@ -175,7 +175,8 @@ for (int i = 0; i < _list.Count; ++i) { _skillInfo = SkillHelper.Instance.Get(_list[i].h0605.SkillID); if ((_skillInfo.config.ClientSkillSeriesLimit & 2) != 0) if (_skillInfo.config.ClientSkillSeriesLimit == 0 || (_skillInfo.config.ClientSkillSeriesLimit & 2) == 0) { return true; } Fight/Actor/Status/Status_Base.cs
@@ -205,6 +205,7 @@ public bool CanUseSkill() { return (m_SkillConfig.ClientSkillSeriesLimit & 2) != 0; return m_SkillConfig.ClientSkillSeriesLimit == 0 || (m_SkillConfig.ClientSkillSeriesLimit & 2) == 0; } }