| System/Auction/AuctionHelpModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionInquiry.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionInquiryModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionHelpModel.cs
@@ -24,21 +24,27 @@ public Dictionary<int, AuctionConfigClass> FullServiceAuctionDic = new Dictionary<int, AuctionConfigClass>();//全服拍卖选择记录 public List<AuctionItemConfig> AuctionItemList = new List<AuctionItemConfig>();//拍卖物品表 AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } } private bool wait = true; public int AuctionTaxrate1 = 0;//全服拍品税率 public int AuctionTaxrate2 = 0;//仙盟拍品税率 public int AuctionTaxrate3 = 0;//仙盟拍品个人税率 private int selectedGenreNow = 0; public int SelectedGenreNow public int SelectedGenreNow//当前选择的页签 { get { return selectedGenreNow; } set { selectedGenreNow = value; } } private ItemAttrData attrData; private ItemAttrData attrData;//当前选择想要上架的物品 public ItemAttrData AttrData { get { return attrData; } set { attrData = value; } } private bool wait = true; public bool Wait { get { return wait; } set { wait = value; } } public override void Init() { @@ -67,6 +73,15 @@ { } private void secondEvent() { if (!wait) { wait = true; } } private void GetAuctionList()//全服获取拍卖列表 { FullServiceAuctionDic.Clear(); @@ -86,15 +101,7 @@ } } } private void secondEvent() { if (!wait) { wait = true; } } } public List<AuctionItemConfig> GetAuctionItemList(int index)//获取关注列表 { @@ -110,6 +117,7 @@ auctionItemList.Sort(Compare); return auctionItemList; } int Compare(AuctionItemConfig x, AuctionItemConfig y)//数组排列 { bool havex = IsConcernedAbout(x.ItemID); @@ -124,6 +132,7 @@ } return 1; } private bool IsConcernedAbout(int itemID) { bool isBool = false; System/Auction/AuctionInquiry.cs
@@ -24,7 +24,31 @@ public class AuctionInquiry : Singleton<AuctionInquiry> { AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } } public int GetSendNumber() { var sendNumber = 0; var index = auctionHelpModel.SelectedGenreNow; if (!auctionHelpModel.FullServiceAuctionDic.ContainsKey(index)) { DebugEx.LogError("---没有找到该索引下标的数据"); return sendNumber; } var fullServiceAuction = auctionHelpModel.FullServiceAuctionDic[index]; sendNumber += fullServiceAuction.Config.TypeId; if (fullServiceAuction.JobTipBool) { sendNumber += fullServiceAuction.Config.ChooseItem1[fullServiceAuction.JobEntry]; } if (fullServiceAuction.TypeTipBool) { sendNumber += fullServiceAuction.Config.ChooseItem2[fullServiceAuction.TypeEntry]; } DebugEx.Log(sendNumber + "查询类型"); return sendNumber; } public void SendQueryAuction(string itemGUID,int indexId,int queryDir, int queryCount=10)//拍卖行查询拍卖中的物品(物品GUID,查询方向,查询个数) { var auctionIndex = AuctionIndexConfig.Get(indexId); System/Auction/AuctionInquiryModel.cs
@@ -38,6 +38,11 @@ public int ItemID;//物品ID public bool Bool; } public class QueryRemainingClass { public bool UpBool; public bool DownBool; } public class AuctionInquiryModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { public Dictionary<string, AuctionItemClass> PlayerAuctionItemInfoDic = new Dictionary<string, AuctionItemClass>();//自身玩家上架的拍品 @@ -62,6 +67,7 @@ public Dictionary<int, int> AttentionAuctionItemIDdic = new Dictionary<int, int>();//关注的物品ID AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } public QueryRemainingClass QueryRemaining = new QueryRemainingClass(); public override void Init() { @@ -84,9 +90,7 @@ public void AuctionItemInfo(HB501_tagGCAuctionItemInfo info)// 拍卖行拍卖中的物品信息 { return; List<AuctionItemClass> fullServiceAuctionList = new List<AuctionItemClass>(); for (int i = 0; i < info.AuctionItemCount; i++) { var PlayerAuctionItem = info.AuctionItemList[i]; @@ -108,10 +112,12 @@ if (info.QueryDir == 1)//往后查询 { QueryRemaining.DownBool = info.QueryCount != 0; FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList); } else if (info.QueryDir == 2)//往前查询 { QueryRemaining.UpBool = info.QueryCount != 0; FullServiceAuctionList.InsertRange(0, fullServiceAuctionList); } else if (info.QueryDir == 3)//定位查询 System/Auction/FullServiceAuctionWin.cs
@@ -252,25 +252,14 @@ private void Reset()//重置查询 { model.FullServiceAuctionList.Clear(); var index = auctionHelpModel.SelectedGenreNow; if (!auctionHelpModel.FullServiceAuctionDic.ContainsKey(index)) model.QueryRemaining.UpBool = true; model.QueryRemaining.DownBool = true; var sendNumber = AuctionInquiry.Instance.GetSendNumber(); if (sendNumber != 0) { DebugEx.LogError("数据请求包暂未发送成功"); return; AuctionInquiry.Instance.SendQueryAuction(string.Empty, sendNumber, 1); } var fullServiceAuction = auctionHelpModel.FullServiceAuctionDic[index]; var sendNumber = 0; sendNumber += fullServiceAuction.Config.TypeId; if (fullServiceAuction.JobTipBool) { sendNumber += fullServiceAuction.Config.ChooseItem1[fullServiceAuction.JobEntry]; } if (fullServiceAuction.TypeTipBool) { sendNumber += fullServiceAuction.Config.ChooseItem2[fullServiceAuction.TypeEntry]; } DebugEx.Log(sendNumber+"查询类型"); AuctionInquiry.Instance.SendQueryAuction(string.Empty, sendNumber,1); } private void CloseTip() { System/Auction/FullServiceAuctioncell.cs
@@ -50,7 +50,23 @@ DebugEx.LogError("超出数据存储范围"); return; } var fullServiceAuction = model.FullServiceAuctionList[index]; if (index == 1) { var sendNumber = AuctionInquiry.Instance.GetSendNumber(); if (sendNumber != 0 && auctionHelpModel.Wait && model.QueryRemaining.DownBool) { AuctionInquiry.Instance.SendQueryAuction(string.Empty, sendNumber, 2); } } else if (index== model.FullServiceAuctionList.Count-2) { var sendNumber = AuctionInquiry.Instance.GetSendNumber(); if (sendNumber != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool) { AuctionInquiry.Instance.SendQueryAuction(string.Empty, sendNumber, 1); } } FullServiceAuction = fullServiceAuction; var playerId = PlayerDatas.Instance.baseData.PlayerID; var auctionItem = AuctionItemConfig.Get(fullServiceAuction.ItemID);