| System/Chat/ChatCtrl.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonData.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonNuwaVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipGem/EquipGemItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/DonateEquipTipsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/WarehouseTipsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FashionDress/FashionDressWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ItemModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ModelShowPerfab.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/UI3DHeroSkillShow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Chat/ChatCtrl.cs
@@ -1050,7 +1050,6 @@ var item = new ItemModel(PackType.Item); var itemInfo = new ItemInfo(); itemInfo.itemId = flauntGemId; itemInfo.isBind = flauntGemBind ? 1 : 0; item.SetItemInfo(itemInfo); var tip = string.Format("[{0}]", config.ItemName); itemPlaceList.Add(item); System/Dungeon/DungeonData.cs
@@ -189,8 +189,7 @@ { public int ItemID; public int Count; public int IsBind; public int IsSuite; public int IsAuctionItem; public string UserData; } System/Dungeon/DungeonNuwaVictoryWin.cs
@@ -194,14 +194,11 @@ { itemInfo.count = serverItem.Count; } itemInfo.isBind = serverItem.IsBind; itemInfo.isSuite = serverItem.IsSuite; itemInfo.userData = serverItem.UserData; itemInfo.userData = serverItem.UserData; itemModel.SetItemInfo(itemInfo); items.Add(itemModel); } // items.Sort(Compare); for (int i = 0; i < passRewardBehaviours.Length; i++) { System/Dungeon/DungeonVictoryWin.cs
@@ -208,10 +208,8 @@ { itemInfo.count = serverItem.Count; } itemInfo.isBind = serverItem.IsBind; itemInfo.isSuite = serverItem.IsSuite; itemInfo.userData = serverItem.UserData; itemInfo.userData = serverItem.UserData; itemModel.SetItemInfo(itemInfo); items.Add(itemModel); } System/EquipGem/EquipGemItemCell.cs
@@ -9,7 +9,6 @@ { [SerializeField] Image m_ItemBackground; [SerializeField] Image m_ItemIcon; [SerializeField] Image m_Bind; [SerializeField] PropertyBehaviour[] m_Propertys; [SerializeField] Text m_Count; [SerializeField] Image m_Redpoint; @@ -26,7 +25,6 @@ { m_ItemBackground.SetItemBackGround(config.ItemColor); m_ItemIcon.SetSprite(config.IconKey); m_Bind.gameObject.SetActive(item.isBind == 1); m_Count.text = item.count.ToString(); EquipGemWin.DisplayProperty(item.itemId, m_Propertys); m_Redpoint.gameObject.SetActive(red); System/FairyAu/DonateEquipTipsWin.cs
@@ -89,9 +89,6 @@ { ItemConfig _ChinItem = ItemConfig.Get((int)backpack_dic[item_id].itemId); if (backpack_dic[item_id].isBind == 1) continue; foreach (int key in _ProductOrderJudgment.Keys) { if (_ChinItem.EquipPlace == key && _ChinItem.LV >= _ProductOrderJudgment[key].Class && _ChinItem.StarLevel >= _ProductOrderJudgment[key].TheStar && _ChinItem.ItemColor >= _ProductOrderJudgment[key].Color) System/FairyAu/WarehouseTipsWin.cs
@@ -1117,8 +1117,6 @@ foreach (int item_id in backpack_dic.Keys) { ItemConfig _ChinItem = ItemConfig.Get((int)backpack_dic[item_id].itemId); if (backpack_dic[item_id].isBind == 1) continue; foreach (int key in _ProductOrderJudgment.Keys) { if (_ChinItem.EquipPlace == key && _ChinItem.LV >= _ProductOrderJudgment[key].Class && _ChinItem.StarLevel >= _ProductOrderJudgment[key].TheStar && _ChinItem.ItemColor >= _ProductOrderJudgment[key].Color) System/FashionDress/FashionDressWin.cs
@@ -363,18 +363,6 @@ } int _suitLevel = 0; if (clothes != null) { if (clothes.isSuite == 1) { if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0) { _suitLevel = clothes.GetUseDataModel(30)[0]; } } } UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData() { job = job, System/KnapSack/Logic/ItemModel.cs
@@ -32,7 +32,6 @@ public int count { get { return itemInfo == null ? 0 : itemInfo.count; } } public int itemPlace { get { return itemInfo == null ? 0 : itemInfo.index; } } public int isBind { get { return itemInfo == null ? 0 : itemInfo.isBind; } } public int isSuite { get { return itemInfo == null ? 0 : itemInfo.isSuite; } } public int preItemCount { get; private set; } public int auctionSurplusTime { get { @@ -75,38 +74,17 @@ } var itemEffectTime = GetUseDataModel((int)ItemUseDataKey.createTime); if (itemEffectTime != null && itemEffectTime[0] != 0 && config.ExpireTime > 0) if (config.ExpireTime > 0 && !itemEffectTime.IsNullOrEmpty() && itemEffectTime[0] != 0) { switch ((EquipReduceType)config.EndureReduceType) { case EquipReduceType.Def_EquipReduceType_None: break; case EquipReduceType.Def_EquipReduceType_DEF: break; case EquipReduceType.Def_EquipReduceType_ATK: break; case EquipReduceType.Def_EquipReduceType_Time: ItemLogicUtility.Instance.SetItemEffectCDTime(info.guid, info.itemId, itemEffectTime[0], serverSurplusTime); break; case EquipReduceType.Def_EquipReduceType_AttackValue: break; case EquipReduceType.Def_EquipReduceType_HurtValue: break; case EquipReduceType.Def_EquipReduceType_Spcl: break; case EquipReduceType.Def_EquipReduceType_HPMPValue: break; case EquipReduceType.Def_EquipReduceType_Horse: break; case EquipReduceType.Def_EquipReduceType_RTimeItem: ItemLogicUtility.Instance.SetItemEffectCDTime(info.guid, info.itemId, itemEffectTime[0], serverSurplusTime); break; case EquipReduceType.Def_EquipReduceType_Day: break; case EquipReduceType.Def_EquipReduceType_ServerDay: default: break; } } } @@ -147,8 +125,6 @@ public int remainHour; //剩余时间(小时) public int isSuite;//是否已经套装化 public string userData;//size = UserDataLen public string guid; //物品的实例ID @@ -164,11 +140,10 @@ index = serverItem.ItemPlace; count = serverItem.ItemCount; remainHour = (int)serverItem.RemainHour; isBind = serverItem.IsBind; isSuite = serverItem.IsSuite; userData = serverItem.UserData; isLocked = serverItem.IsLocked; guid = serverItem.ItemGUID; isBind = serverItem.IsBind; } public ItemInfo(H0704_tagRolePackRefresh serverItem) @@ -177,11 +152,10 @@ index = serverItem.ItemPlace; count = serverItem.ItemCount; remainHour = (int)serverItem.RemainHour; isBind = serverItem.IsBind; isSuite = serverItem.IsSuite; userData = serverItem.UserData; isLocked = serverItem.IsLocked; guid = serverItem.ItemGUID; isBind = serverItem.IsBind; } } System/KnapSack/Logic/ModelShowPerfab.cs
@@ -196,18 +196,6 @@ var fashionSecondaryId = fashionSecondary == null ? 0 : (int)fashionSecondary.itemId; int _suitLevel = 0; if (clothes != null) { if (clothes.isSuite == 1) { if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0) { _suitLevel = clothes.GetUseDataModel(30)[0]; } } } UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData() { job = job, UI/Common/UI3DHeroSkillShow.cs
@@ -113,18 +113,6 @@ var fashionSecondaryId = fashionSecondary == null ? 0 : (int)fashionSecondary.itemId; int _suitLevel = 0; if (clothes != null) { if (clothes.isSuite == 1) { if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0) { _suitLevel = clothes.GetUseDataModel(30)[0]; } } } #endregion UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()