少年修仙传客户端代码仓库
client_linchunjie
2019-03-15 ac7422d9e68a2e4d0f7b4807a3c8a42251a20cc6
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
11个文件已修改
172 ■■■■■ 已修改文件
System/Dungeon/DungeonRewardItem.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/BestXBWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/RuneXBWin.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/XBGetItemCell.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HeavenBattle/XMZZCampVicRewardWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/ChooseCell.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 105 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/ItemCell.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/RareItem.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonRewardItem.cs
@@ -38,19 +38,20 @@
        private void RequestSfx()
        {
            RecycleSfx();
            if (base.itemConfig == null)
            var config = ItemConfig.Get(itemId);
            if (config != null)
            {
                return;
            }
            var _effect = itemConfig.ItemColor == 3 ? 1136 :
                itemConfig.ItemColor == 4 ? 1137 :
                itemConfig.ItemColor == 5 ? 1138 : 0;
            if (_effect != 0)
                var effect = config.ItemColor == 3 ? 1136 :
                                   config.ItemColor == 4 ? 1137 :
                                   config.ItemColor == 5 ? 1138 : 0;
                if (effect != 0)
            {
                itemColorSfx = EffectMgr.Instance.PlayUIEffect(_effect, 2500, transform, true);
                    itemColorSfx = EffectMgr.Instance.PlayUIEffect(effect, 2500, transform, true);
            }
        }
        }
        private void RecycleSfx()
        {
            if (itemColorSfx != null)
System/Equip/EquipModel.cs
@@ -115,7 +115,7 @@
            {
                foreach (var item in items)
                {
                    if (!item.isAuction)
                    if (ItemLogicUtility.Instance.IsJobCompatibleItem(item.itemId) && !item.isAuction)
                    {
                        candidateEquips.Add(new CandidateEquip(item.guid));
                    }
System/HappyXB/BestXBWin.cs
@@ -411,10 +411,8 @@
                        WindowCenter.Instance.Open<HappyXBGetItemWin>();
                    }
                });
                if (xbResultItemBasiclist[index].itemConfig != null)
                {
                    XBModel.GetNotifyResult(xbResultItemBasiclist[index].itemConfig.ID, int.Parse(xbResultItemBasiclist[index].countText.text));
                }
                XBModel.GetNotifyResult(xbResultItemBasiclist[index].itemId, int.Parse(xbResultItemBasiclist[index].countText.text));
            }
        }
System/HappyXB/RuneXBWin.cs
@@ -426,11 +426,9 @@
                        ResetXBItemState();
                        WindowCenter.Instance.Open<HappyXBGetItemWin>();
                    }
                }); ;
                if(xbResultItemBasiclist[index].itemConfig != null)
                {
                    XBModel.GetNotifyResult(xbResultItemBasiclist[index].itemConfig.ID, int.Parse(xbResultItemBasiclist[index].countText.text));
                }
                });
                XBModel.GetNotifyResult(xbResultItemBasiclist[index].itemId, int.Parse(xbResultItemBasiclist[index].countText.text));
            }
        }
System/HappyXB/XBGetItemCell.cs
@@ -11,9 +11,10 @@
        {
            if (effect != null)
            {
                if (itemConfig != null)
                var config = ItemConfig.Get(itemId);
                if (config != null)
                {
                    switch ((TextColType)itemConfig.ItemColor)
                    switch ((TextColType)config.ItemColor)
                    {
                        case TextColType.Purple:
                            effect.effect = 1136;
System/HeavenBattle/XMZZCampVicRewardWin.cs
@@ -74,7 +74,7 @@
                item.transform.localScale = Vector3.one;
                item.name = StringUtility.Contact("RewardCell", id);
                item.gameObject.SetActive(true);
                item.InitModel(heavenModel.campVicRewardDict[id], id);
                item.InitModel(heavenModel.campVicRewardDict[id]);
                GetList.Add(item);
                item.button.RemoveAllListeners();
                item.button.AddListener(() =>
@@ -92,7 +92,7 @@
                item.transform.localScale = Vector3.one;
                item.name = StringUtility.Contact("RewardCell", id);
                item.gameObject.SetActive(true);
                item.InitModel(heavenModel.campFailRewardDict[id], id);
                item.InitModel(heavenModel.campFailRewardDict[id]);
                GetList.Add(item);
                item.button.RemoveAllListeners();
                item.button.AddListener(() =>
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -1447,7 +1447,7 @@
        public bool IsJobCompatibleItem(int itemId)
        {
            var config = ItemConfig.Get(itemId);
            return config.JobLimit == 0 || config.JobLimit / 100 == PlayerDatas.Instance.baseData.Job;
            return config != null && (config.JobLimit == 0 || config.JobLimit / 100 == PlayerDatas.Instance.baseData.Job);
        }
    }
System/KnapSack/New/ChooseCell.cs
@@ -8,25 +8,23 @@
    {
        [SerializeField] GameObject chooseImage;
        [SerializeField] Text nameText;
        public int ItemId = 0;
        private void Awake()
        {
            ChooseItemWin.RefreshChooseCellAct += RefreshChooseImage;
            
        }
        public void InitModel(ItemCellModel model,int id)
        public void InitModel(ItemCellModel model)
        {
            base.Init(model);
            this.ItemId = id;
            nameText.text = itemConfig.ItemName;
            var config = ItemConfig.Get( itemId);
            nameText.text = config.ItemName;
            SetIsChoose(false);
        }
        private void RefreshChooseImage(int id)
        {
            if (id == ItemId)
            if (id == this.itemId)
            {
                SetIsChoose(true);
            }
System/KnapSack/New/CommonItemBaisc.cs
@@ -72,9 +72,9 @@
            }
        }
        public ItemConfig itemConfig;
        public int itemId { get; private set; }
        protected PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        /// <summary>
@@ -82,29 +82,30 @@
        /// </summary>
        /// <param name="model"></param>
        /// <param name="isCompare"></param>
        public virtual void Init(ItemModel model, bool isCompare = false, int compareScore = 0)
        public virtual void Init(ItemModel model, bool isCompare = false)
        {
            itemConfig = model.config;
            InitUI(model.guid, model.itemId, (ulong)model.count, model.equipScore, model.isAuction, model.packType, isCompare, model.useDataDict, compareScore);
            itemId = model.itemId;
            InitUI(model.guid, model.itemId, (ulong)model.count, model.equipScore, model.isAuction, model.packType, isCompare, model.useDataDict);
        }
        /// <summary>
        ///  初始化数据(预览)
        /// </summary>
        /// <param name="model"></param>
        public virtual void Init(ItemCellModel model, int compareScore = 0)
        public virtual void Init(ItemCellModel model)
        {
            itemConfig = model.itemConfig;
            InitUI(model.guid, model.itemId, model.count, model.score, false, model.packType, model.isCompare, model.useDataDic, compareScore);
            itemId = model.itemId;
            InitUI(model.guid, model.itemId, model.count, model.score, false, model.packType, model.isCompare, model.useDataDic);
        }
        private void InitUI(string guid, int itemId, ulong count, int score, bool isAuction, PackType type, bool isCompare, Dictionary<int, List<int>> useDataDic, int compareScore = 0)
        private void InitUI(string guid, int itemId, ulong count, int score, bool isAuction, PackType type, bool isCompare, Dictionary<int, List<int>> useDataDic)
        {
            if (itemConfig == null) return;
            var config = ItemConfig.Get(itemId);
            if (config == null) return;
            itemIcon.gameObject.SetActive(true);
            bgIcon.gameObject.SetActive(true);
            itemIcon.SetSprite(itemConfig.IconKey);
            itemIcon.SetSprite(config.IconKey);
            bgIcon.SetItemBackGround(ItemLogicUtility.Instance.GetItemQuality(itemId, useDataDic));
            auctionIcon.gameObject.SetActive(isAuction);
@@ -115,50 +116,45 @@
                countText.text = UIHelper.ReplaceLargeNum((double)count);
            }
            int compareReslut = Compare(type, itemId, score, isCompare, compareScore, guid);
            var compareReslut = isCompare ? Compare(type, itemId, score, guid) : 0;
            switch (compareReslut)
            {
                case -1:
                    stateIcon.gameObject.SetActive(true);
                    stateIcon.SetSprite("EquipDownIcon");
                    break;
                case 0:
                    stateIcon.gameObject.SetActive(false);
                    break;
                case 1:
                    stateIcon.gameObject.SetActive(true);
                    stateIcon.SetSprite("EquipForbidIcon");
                    break;
                case 2:
                    stateIcon.gameObject.SetActive(true);
                    stateIcon.SetSprite("EquipUpIcon");
                    break;
                case 3:
                case 99:
                    stateIcon.gameObject.SetActive(true);
                    stateIcon.SetSprite("EquipDownIcon");
                    stateIcon.SetSprite("EquipForbidIcon");
                    break;
            }
        }
        /// <summary>
        /// 0 不比较 1 禁止比较 2 高评分 3 低评分
        /// 0 相等 99 禁止比较 1 高评分 -1 低评分
        /// </summary>
        /// <param name="itemId"></param>
        /// <param name="score"></param>
        /// <param name="isCompare"></param>
        /// <param name="compareSocre"></param>
        /// <returns></returns>
        int Compare(PackType type, int itemId, int score, bool isCompare, int compareSocre, string guid)
        int Compare(PackType type, int itemId, int score, string guid)
        {
            if (!isCompare && compareSocre == 0)
            if (type == PackType.Equip || type == PackType.DogzEquip)
            {
                return 0;
            }
            if (score == compareSocre && compareSocre != 0)
            if (!ItemLogicUtility.Instance.IsJobCompatibleItem(itemId))
            {
                return 0;
            }
            if (compareSocre <= 0 && (type == PackType.Equip || type == PackType.DogzEquip))
            {
                return 0;
                return 99;
            }
            var config = ItemConfig.Get(itemId);
@@ -168,65 +164,34 @@
            }
            var item = packModel.GetItemByGuid(guid);
            if (item != null && item.isAuction)
            {
                return 99;
            }
            if (item != null && ItemLogicUtility.Instance.IsOverdue(guid, itemId, item.useDataDict))
            {
                return 1;
                return 99;
            }
            if (!ItemLogicUtility.Instance.IsJobCompatibleItem(itemId))
            {
                return 1;
            }
            if (isCompare)
            {
                switch (type)
                {
                    case PackType.DogzItem:
                        compareSocre = GetCurrentEquipSocre(PackType.DogzEquip, config.EquipPlace);
                        break;
                    var compareSocre = GetDogzEquipSocre(config.EquipPlace);
                    return score.CompareTo(compareSocre);
                    default:
                        var result = equipModel.CompareToCurrent(guid);
                        if (result == 0)
                        {
                            return 0;
                        }
                        else if (result > 0)
                        {
                            return 2;
                        }
                        else
                        {
                            return 3;
                        }
                    return equipModel.CompareToCurrent(guid);
                }
            }
            if (score == compareSocre)
        int GetDogzEquipSocre(int equipPlace)
            {
                return 0;
            }
            else
            {
                return score > compareSocre ? 2 : 3;
            }
        }
        int GetCurrentEquipSocre(PackType type, int equipPlace)
        {
            switch (type)
            {
                case PackType.DogzEquip:
                    var dogzModel = ModelCenter.Instance.GetModel<DogzModel>();
                    ItemModel putOnModel = null;
                    dogzModel.TryGetDogzEquip(dogzModel.presentSelectDogz, equipPlace, out putOnModel);
                    return putOnModel == null ? 0 : putOnModel.equipScore;
                default:
                    ItemModel model = packModel.GetItemByIndex(type, equipPlace);
                    return model == null ? 0 : model.equipScore;
            }
        }
    }
    public class ItemCellModel
System/KnapSack/New/ItemCell.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
using System.Collections.Generic;
using System;
@@ -20,15 +19,15 @@
            }
        }
        public override void Init(ItemModel model, bool isCompare = false, int compareScore = 0)
        public override void Init(ItemModel model, bool isCompare = false)
        {
            base.Init(model, isCompare, compareScore);
            base.Init(model, isCompare);
            reducebtn.gameObject.SetActive(false);
        }
        public override void Init(ItemCellModel model, int compareScore = 0)
        public override void Init(ItemCellModel model)
        {
            base.Init(model, compareScore);
            base.Init(model);
            reducebtn.gameObject.SetActive(false);
        }
    }
System/KnapSack/New/RareItem.cs
@@ -8,7 +8,7 @@
    {
        [SerializeField] UIEffect m_RareSfx;
        public override void Init(ItemCellModel model, int compareScore = 0)
        public override void Init(ItemCellModel model)
        {
            if (m_RareSfx != null)
            {
@@ -17,7 +17,7 @@
            base.Init(model);
        }
        public void SetItemRare(ItemCellModel model, int _itemColor = 0, int compareScore = 0)
        public void SetItemRare(ItemCellModel model, int _itemColor = 0)
        {
            if (model == null)
            {