| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -150,15 +150,10 @@ } _data.defaultSkillID = m_WillUsedSkillID; m_Hero.aiHandler.currentType = E_HeroAIType.KillUntilDie; if (AI_BossDSX.GetStep() == 1) if (OnUserClickSkill != null) { if (m_WillUsedSkillID == 190) { if (OnUserClickSkill != null) { OnUserClickSkill(m_WillUsedSkillID); } } OnUserClickSkill(m_WillUsedSkillID); } } else Fight/GameActor/GA_Hero.cs
@@ -387,7 +387,7 @@ SelectTarget = null; } if (LockTarget is GActorNpcFight) if (LockTarget is GActorNpcFight || LockTarget == null) { var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.Player); if (_list != null && _list.Count > 0)