少年修仙传客户端代码仓库
client_Hale
2019-01-25 ac7a73086305650ff34b9ec494b4b949eec623a2
382 修复非自动战斗情况下的技能无法释放问题
2个文件已修改
13 ■■■■■ 已修改文件
Fight/Actor/HeroBehaviour.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs
@@ -150,15 +150,10 @@
            }
            _data.defaultSkillID = m_WillUsedSkillID;
            m_Hero.aiHandler.currentType = E_HeroAIType.KillUntilDie;
            if (AI_BossDSX.GetStep() == 1)
            if (OnUserClickSkill != null)
            {
                if (m_WillUsedSkillID == 190)
                {
                    if (OnUserClickSkill != null)
                    {
                        OnUserClickSkill(m_WillUsedSkillID);
                    }
                }
                OnUserClickSkill(m_WillUsedSkillID);
            }
        }
        else
Fight/GameActor/GA_Hero.cs
@@ -387,7 +387,7 @@
                SelectTarget = null;
            }
            if (LockTarget is GActorNpcFight)
            if (LockTarget is GActorNpcFight || LockTarget == null)
            {
                var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.Player);
                if (_list != null && _list.Count > 0)