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6013 子 【开发】【1.5.200】时装、时装宝箱tip修改 / 【前端】【1.5.200】时装、时装宝箱tip修改
2个文件已修改
21 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/FashionDressConfig.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, January 08, 2019
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -14,6 +14,7 @@
        public int CoatID { get ; private set ; }
        public string name { get ; private set; } 
        public int type { get ; private set ; }
        public int FashionSuitType { get ; private set ; }
        public int quality { get ; private set ; }
        public string getWay { get ; private set; } 
        public int[] EquipItemID;
@@ -36,29 +37,31 @@
            
                type=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
            
                quality=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
                FashionSuitType=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
            
                getWay = rawContents[4].Trim();
                quality=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
            
                string[] EquipItemIDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                getWay = rawContents[5].Trim();
                string[] EquipItemIDStringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EquipItemID = new int[EquipItemIDStringArray.Length];
                for (int i=0;i<EquipItemIDStringArray.Length;i++)
                {
                     int.TryParse(EquipItemIDStringArray[i],out EquipItemID[i]);
                }
            
                UnlockItemID=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
                UnlockItemID=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            
                MaxLV=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
                MaxLV=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            
                string[] CostItemCntStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] CostItemCntStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                CostItemCnt = new int[CostItemCntStringArray.Length];
                for (int i=0;i<CostItemCntStringArray.Length;i++)
                {
                     int.TryParse(CostItemCntStringArray[i],out CostItemCnt[i]);
                }
            
                StarAttr = rawContents[9].Trim();
                StarAttr = rawContents[10].Trim();
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/FashionDressConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 5ac2a701b6eaba844b1082c87758125e
timeCreated: 1546945768
timeCreated: 1548676001
licenseType: Pro
MonoImporter:
  serializedVersion: 2