少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-11 ad10fe2d821776a65663d4de0cb72ce71f9000cd
3335 装备洗练功能开发。
7 文件已复制
2个文件已删除
1 文件已重命名
6个文件已修改
437 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Market.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAF_Merge.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAE_Truck.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAF_Merge.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB0_Event.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainLevelBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainModel.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainPropertyBarBehaviour.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainWin.cs 265 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Market.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Core/ToggleButton.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Market.meta
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
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timeCreated: 1547643019
licenseType: Pro
DefaultImporter:
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Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
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guid: 722e5e3d30096674e811f5bd191246a0
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timeCreated: 1539228128
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Core/NetworkPackage/DTCFile/ServerPack/HAF_Merge.meta
File was renamed from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
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folderAsset: yes
timeCreated: 1539228128
timeCreated: 1547643019
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DefaultImporter:
  userData: 
Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
guid: eed34091b0568664b9fb42f0634496c1
folderAsset: yes
timeCreated: 1539228128
timeCreated: 1547643019
licenseType: Pro
DefaultImporter:
  userData: 
Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
guid: 32ceb8b7faf99f84a8b73ce53c5e3e4d
folderAsset: yes
timeCreated: 1539228128
timeCreated: 1547643019
licenseType: Pro
DefaultImporter:
  userData: 
Core/NetworkPackage/ServerPack/HAE_Truck.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/ServerPack/HAE_Truck.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
guid: 77f69c2b862d1704299a32d0d8eeb71e
folderAsset: yes
timeCreated: 1539228128
timeCreated: 1547643019
licenseType: Pro
DefaultImporter:
  userData: 
Core/NetworkPackage/ServerPack/HAF_Merge.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/ServerPack/HAF_Merge.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
guid: fa14960fa44b0d1439bab471a764e34f
folderAsset: yes
timeCreated: 1539228128
timeCreated: 1547643019
licenseType: Pro
DefaultImporter:
  userData: 
Core/NetworkPackage/ServerPack/HB0_Event.meta
copy from Core/NetworkPackage/DTCFile/ClientPack.meta copy to Core/NetworkPackage/ServerPack/HB0_Event.meta
File was copied from Core/NetworkPackage/DTCFile/ClientPack.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 722e5e3d30096674e811f5bd191246a0
guid: d914565b65f8e8145988734c4d915834
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timeCreated: 1539228128
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System/EquipStar/EquipStarWin.cs
@@ -36,11 +36,12 @@
        #region Built-in
        protected override void BindController()
        {
            m_StarUpgrade.SetListener(StarUpgrade);
        }
        protected override void AddListeners()
        {
            m_StarUpgrade.SetListener(StarUpgrade);
        }
        protected override void OnPreOpen()
System/EquipTrain/EquipTrainLevelBehaviour.cs
@@ -18,7 +18,7 @@
        readonly List<EquipTrainCandidateBehaviour> slotBehaviours = new List<EquipTrainCandidateBehaviour>();
        EquipStarModel model { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
        EquipTrainModel model { get { return ModelCenter.Instance.GetModel<EquipTrainModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        public int level { get; private set; }
System/EquipTrain/EquipTrainModel.cs
@@ -6,7 +6,6 @@
{
    public class EquipTrainModel : Model
    {
        public readonly LogicInt selectedLevel = new LogicInt();
        public readonly LogicInt selectedPlace = new LogicInt();
        public readonly LogicInt equipTrainLevel = new LogicInt();
@@ -14,8 +13,8 @@
        public readonly LogicInt material = new LogicInt();
        public readonly LogicInt inevitableMaterialCount = new LogicInt();
        public readonly LogicEnum<TrainOperateType> operateType = new LogicEnum<TrainOperateType>(TrainOperateType.None);
        public readonly List<EquipTrainCandidate> candidatePlaces = new List<EquipTrainCandidate>();
        public readonly List<EquipTrainPropertyBar> propertyBars = new List<EquipTrainPropertyBar>();
        public readonly LogicList<EquipTrainCandidate> candidatePlaces = new LogicList<EquipTrainCandidate>();
        public readonly LogicList<EquipTrainPropertyBar> propertyBars = new LogicList<EquipTrainPropertyBar>();
        Dictionary<int, EquipTrainSet> equipTrains = new Dictionary<int, EquipTrainSet>();
@@ -128,7 +127,7 @@
                for (var i = 0; i < places.Count; i++)
                {
                    var place = places[i];
                    candidatePlaces[place] = new EquipTrainCandidate(level, place);
                    candidatePlaces.Add(new EquipTrainCandidate(level, place));
                    if (i == 0)
                    {
                        SelectPlace(level, place);
@@ -141,8 +140,9 @@
        {
            selectedPlace.value = place;
            selectedPlace.dirty = true;
            foreach (var candidate in candidatePlaces)
            for (int i = 0; i < candidatePlaces.Count; i++)
            {
                var candidate = candidatePlaces[i];
                candidate.selected.value = candidate.level == level && candidate.place == place;
            }
@@ -184,6 +184,12 @@
            return equipTrains[level].GetTotalLevel();
        }
        public int GetMaterialNeed(int level, int place)
        {
            return 5;
        }
        public int GetMaxTrainLevel(int level)
        {
@@ -193,6 +199,11 @@
        public int GetMaxTrainLevel(int level, int place)
        {
            return 5;
        }
        public List<EquipTrainCandidate> GetCandidatePlaces()
        {
            return candidatePlaces.Fetch();
        }
        public bool IsEquipPlaceTrainable(string equipGuid)
@@ -296,9 +307,9 @@
        private int CalculateInevitableMaterialCount()
        {
            var count = 0;
            foreach (var bar in propertyBars)
            for (int i = 0; i < propertyBars.Count; i++)
            {
                count += bar.inevitable.value ? 1 : 0;
                count += propertyBars[i].inevitable.value ? 1 : 0;
            }
            return count;
System/EquipTrain/EquipTrainPropertyBarBehaviour.cs
@@ -11,8 +11,92 @@
    public class EquipTrainPropertyBarBehaviour : MonoBehaviour
    {
        [SerializeField] int m_Index;
        [SerializeField] Text m_PropertyName;
        [SerializeField] Text m_Value;
        [SerializeField] Slider m_Progress;
        [SerializeField] Text m_DeltaValue;
        [SerializeField] ToggleButton m_Inevitable;
        EquipTrainModel model { get { return ModelCenter.Instance.GetModel<EquipTrainModel>(); } }
        EquipTrainPropertyBar propertyBar;
        public void Display(EquipTrainPropertyBar propertyBar)
        {
            this.propertyBar = propertyBar;
            DisplayBaseInfo();
            DisplayDynamicInfo(true);
            m_Inevitable.SetListener(SwitchInevitable);
        }
        private void LateUpdate()
        {
            DisplayDynamicInfo(false);
        }
        private void DisplayBaseInfo()
        {
            var config = PlayerPropertyConfig.Get(propertyBar.propertyId);
            m_PropertyName.text = config.Name;
        }
        private void DisplayDynamicInfo(bool force)
        {
            if (force || propertyBar.inevitable.dirty)
            {
                m_Inevitable.isOn = propertyBar.inevitable.Fetch();
            }
            if (force || propertyBar.propertyValue.dirty)
            {
                var value = propertyBar.propertyValue.Fetch();
                var maxValue = propertyBar.upperLimit;
                m_Value.text = string.Format("{0}/{1}", value, maxValue);
                m_Progress.value = Mathf.Clamp01((float)value / maxValue);
                m_Inevitable.gameObject.SetActive(value < maxValue);
            }
            if (force || propertyBar.deltaValue.dirty)
            {
                var deltaValue = propertyBar.deltaValue.Fetch();
                var isPerfect = propertyBar.propertyValue.value >= propertyBar.upperLimit;
                if (isPerfect)
                {
                    m_DeltaValue.text = "完美";
                    m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Green, true);
                }
                else
                {
                    if (deltaValue > 0)
                    {
                        m_DeltaValue.text = string.Format("+{0}", deltaValue);
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Green, true);
                    }
                    else if (deltaValue < 0)
                    {
                        m_DeltaValue.text = string.Format("-{0}", deltaValue);
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Red, true);
                    }
                    else
                    {
                        m_DeltaValue.text = string.Format("+{0}", deltaValue);
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Green, true);
                    }
                }
            }
        }
        private void SwitchInevitable()
        {
            model.SetInevitable(m_Index - 1, !propertyBar.inevitable.value);
        }
    }
System/EquipTrain/EquipTrainWin.cs
@@ -9,22 +9,54 @@
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
namespace Snxxz.UI
{
    public class EquipTrainWin : Window
    {
        [SerializeField] RectTransform m_LevelContainer;
        [SerializeField] Text m_MaxTrainLevel;
        [SerializeField] ItemCell m_TargetEquip;
        [SerializeField] ItemBehaviour m_Material;
        [SerializeField] Text m_MaterialCount;
        [SerializeField] ItemBehaviour m_InevitableMaterial;
        [SerializeField] Text m_InevitableMaterialCount;
        [SerializeField] RectTransform m_DiamondContainer;
        [SerializeField] Text m_DiamondCount;
        [SerializeField] Text m_TrainLevel;
        [SerializeField] EquipTrainPropertyBarBehaviour[] m_PropertyBarBehaviours;
        [SerializeField] RectTransform m_MaxLevelContainer;
        [SerializeField] Button m_Train;
        [SerializeField] Button m_Save;
        [SerializeField] Button m_GiveUp;
        List<EquipTrainLevelBehaviour> levelBehaviours = new List<EquipTrainLevelBehaviour>();
        EquipTrainModel model { get { return ModelCenter.Instance.GetModel<EquipTrainModel>(); } }
        EquipStarModel starModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_Train.SetListener(Train);
            m_Save.SetListener(Save);
            m_GiveUp.SetListener(GiveUp);
        }
        protected override void OnPreOpen()
        {
            DisplayBaseInfo();
            DisplayDynamicInfo(true);
        }
        protected override void OnAfterOpen()
@@ -33,13 +65,242 @@
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
            model.ResetOperateParams();
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
            DisplayDynamicInfo(false);
        }
        #endregion
        private void DisplayBaseInfo()
        {
            CreateLevelBehaviours();
        }
        private void DisplayDynamicInfo(bool force)
        {
            if (force || model.selectedLevel.dirty)
            {
                var level = model.selectedLevel.Fetch();
                for (var i = 0; i < levelBehaviours.Count; i++)
                {
                    var behaviour = levelBehaviours[i];
                    if (behaviour.level != level)
                    {
                        behaviour.Dispose();
                    }
                }
                for (var i = 0; i < levelBehaviours.Count; i++)
                {
                    var behaviour = levelBehaviours[i];
                    if (behaviour.level == level)
                    {
                        behaviour.Display();
                    }
                }
            }
            if (force || model.selectedPlace.dirty)
            {
                var level = model.selectedLevel.value;
                var place = model.selectedPlace.Fetch();
                var equipGuid = equipModel.GetEquip(level, place);
                var equip = packModel.GetItemByGuid(equipGuid);
                if (equip != null)
                {
                    m_TargetEquip.gameObject.SetActive(true);
                    m_TargetEquip.Init(equip);
                }
                else
                {
                    m_TargetEquip.gameObject.SetActive(false);
                }
            }
            if (force || model.equipTrainLevel.dirty)
            {
                var trainLevel = model.equipTrainLevel.Fetch();
                m_TrainLevel.text = string.Format("{0}级洗练", trainLevel);
                m_MaxLevelContainer.gameObject.SetActive(model.equipTrainLevel.value >= model.equipTrainMaxLevel.value);
            }
            if (force || model.equipTrainMaxLevel.dirty)
            {
                var level = model.selectedLevel.value;
                var place = model.selectedPlace.value;
                var maxTrain = model.equipTrainMaxLevel.Fetch();
                var star = starModel.GetEquipStarLevel(level, place);
                m_MaxTrainLevel.text = string.Format("{0}星装备最高可洗练至{1}级", star, maxTrain);
            }
            if (force || model.material.dirty)
            {
                var level = model.selectedLevel.value;
                var place = model.selectedPlace.value;
                DisplayMaterial(level, place, model.material.Fetch());
            }
            if (force || model.inevitableMaterialCount.dirty)
            {
                var level = model.selectedLevel.value;
                var place = model.selectedPlace.value;
                DisplayInevitableMaterial(level, place, model.inevitableMaterialCount.Fetch());
            }
            if (force || model.operateType.dirty)
            {
                DisplayOperateButton(model.operateType.Fetch());
            }
            if (force || model.propertyBars.dirty)
            {
                DisplayProperty(model.propertyBars.Fetch());
            }
        }
        private void DisplayMaterial(int level, int place, int itemId)
        {
            m_Material.SetItem(itemId, 1);
            var need = model.GetMaterialNeed(level, place);
            var own = packModel.GetItemCountByID(PackType.Item, itemId);
            var enough = own >= need;
            m_MaterialCount.text = string.Format("{0}/{1}", UIHelper.AppendStringColor(enough ? TextColType.White : TextColType.Red, own.ToString(), true), need);
        }
        private void DisplayInevitableMaterial(int level, int place, int need)
        {
            m_InevitableMaterial.SetItem(GeneralDefine.equipTrainMustItemId, 1);
            var own = packModel.GetItemCountByID(PackType.Item, GeneralDefine.equipTrainMustItemId);
            var enough = own >= need;
            m_InevitableMaterialCount.text = string.Format("{0}/{1}",
                UIHelper.AppendStringColor(enough ? TextColType.White : TextColType.Red, own.ToString(), true), need);
            if (enough)
            {
                m_DiamondContainer.gameObject.SetActive(false);
            }
            else
            {
                m_DiamondContainer.gameObject.SetActive(true);
                var type = EquipTrainModel.GetTrainType(place);
                var trainLevel = model.GetTrainLevel(level, place);
                var config = EquipWashConfig.Get(type, trainLevel + 1);
                m_DiamondCount.text = config.mustCosts[need - 1].ToString();
            }
        }
        private void DisplayProperty(List<EquipTrainPropertyBar> propertyBars)
        {
            for (int i = 0; i < m_PropertyBarBehaviours.Length; i++)
            {
                var behaviour = m_PropertyBarBehaviours[i];
                if (i < propertyBars.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    behaviour.Display(propertyBars[i]);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
        private void DisplayOperateButton(EquipTrainModel.TrainOperateType opreateType)
        {
            switch (opreateType)
            {
                case EquipTrainModel.TrainOperateType.None:
                    break;
                case EquipTrainModel.TrainOperateType.Train:
                    m_Train.gameObject.SetActive(true);
                    m_Save.gameObject.SetActive(false);
                    m_GiveUp.gameObject.SetActive(false);
                    break;
                case EquipTrainModel.TrainOperateType.Forbid:
                    break;
                case EquipTrainModel.TrainOperateType.Save:
                    m_Save.gameObject.SetActive(true);
                    m_Train.gameObject.SetActive(false);
                    m_GiveUp.gameObject.SetActive(false);
                    break;
                case EquipTrainModel.TrainOperateType.Max:
                    break;
            }
        }
        private void Train()
        {
            var level = model.selectedLevel.value;
            var place = model.selectedPlace.value;
            var inevitables = new bool[3];
            for (int i = 0; i < 3; i++)
            {
                inevitables[i] = model.propertyBars[i].inevitable.value;
            }
            model.Train(level, place, inevitables);
        }
        private void Save()
        {
            var level = model.selectedLevel.value;
            var place = model.selectedPlace.value;
            model.Save(level, place);
        }
        private void GiveUp()
        {
            var level = model.selectedLevel.value;
            var place = model.selectedPlace.value;
            model.GiveUp(level, place);
        }
        private void CreateLevelBehaviours()
        {
            var levels = equipModel.GetUnLockedEquipSets();
            var gap = levels.Count - levelBehaviours.Count;
            for (var i = 0; i < gap; i++)
            {
                var instance = UIUtility.CreateWidget("EquipTrainLevelBehaviour", "EquipTrainLevelBehaviour");
                var behaviour = instance.GetComponent<EquipTrainLevelBehaviour>();
                behaviour.transform.SetParentEx(m_LevelContainer, Vector3.zero, Quaternion.identity, Vector3.one);
                levelBehaviours.Add(behaviour);
            }
            for (var i = 0; i < levelBehaviours.Count; i++)
            {
                var behaviour = levelBehaviours[i];
                if (i < levels.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    behaviour.UnInit();
                    behaviour.Init(levels[i]);
                }
                else
                {
                    behaviour.UnInit();
                    behaviour.gameObject.SetActive(false);
                }
            }
        }
    }
}
System/Market.meta
File was deleted
UI/Core/ToggleButton.cs
@@ -78,6 +78,14 @@
        }
    }
    public void SetListener(UnityAction action )
    {
        if (button != null)
        {
            button.SetListener(action);
        }
    }
    public void AddListener(UnityAction _action)
    {
        if (button != null)