| Core/Config/AssetSource.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/FileExtersion.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/Config/AssetSource.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; [XLua.LuaCallCSharp] public class AssetSource { System/AssetVersion/AssetVersionUtility.cs
@@ -6,6 +6,7 @@ using Snxxz.UI; using System.Threading; [XLua.LuaCallCSharp] public class AssetVersionUtility { Utility/FileExtersion.cs
@@ -5,6 +5,7 @@ using System.Security.Cryptography; using System.Text; [XLua.LuaCallCSharp] public class FileExtersion { public readonly static string lineSplit = "\r\n"; //行间隔体 @@ -175,4 +176,17 @@ throw new Exception("GetMD5HashFromFile() fail,error:" + ex.Message); } } public static LuaConfigData ReadFileAllLines(string path) { var lines = File.ReadAllLines(path); return new LuaConfigData() { length = lines.Length, lines = lines }; } public struct LuaConfigData { public int length; public string[] lines; } }