少年修仙传客户端代码仓库
6959 子 【2.0】【开发】缥缈仙域单独成为主界面的功能入口 / 【2.0】【前端】缥缈仙域单独成为主界面的功能入口
5个文件已修改
2个文件已添加
78 ■■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerWin.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionFrameWin.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionFrameWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionModel.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingTip.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerWin.cs
@@ -11,9 +11,8 @@
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(0, OpenHazyRegion);
            SetFunctionListener(1, ClickArenaFunc);
            SetFunctionListener(2, ClickBossFunc);
            SetFunctionListener(0, ClickArenaFunc);
            SetFunctionListener(1, ClickBossFunc);
        }
        private void ClickBossFunc()
@@ -28,13 +27,6 @@
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerOneVsOneWin>();
            functionOrder = 2;
        }
        private void OpenHazyRegion()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<HazyRegionWin>();
            functionOrder = 0;
        }
    }
}
System/HazyRegion/HazyRegionFrameWin.cs
New file
@@ -0,0 +1,35 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, May 25, 2019
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class HazyRegionFrameWin : OneLevelWin
    {
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(0, OpenHazyRegion);
        }
        private void OpenHazyRegion()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<HazyRegionWin>();
            functionOrder = 0;
        }
    }
}
System/HazyRegion/HazyRegionFrameWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: afb3e23423b172042a902f96a4e80e87
timeCreated: 1558768550
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/HazyRegion/HazyRegionModel.cs
@@ -78,9 +78,10 @@
            }
        }
        public readonly Redpoint redpoint = new Redpoint(213, 21303);
        readonly Redpoint entranceRedpoint = new Redpoint(21303, 2130301);
        readonly Redpoint incidentRedpoint = new Redpoint(21303, 2130302);
        public readonly Redpoint redpointBase = new Redpoint(39);
        public readonly Redpoint redpoint = new Redpoint(39, 3901);
        readonly Redpoint entranceRedpoint = new Redpoint(3901, 390101);
        readonly Redpoint incidentRedpoint = new Redpoint(3901, 390102);
        int cacheMapId = 0;
System/MainInterfacePanel/HighSettingTip.cs
@@ -37,6 +37,7 @@
        [SerializeField] Button m_CrossServerBtn;//跨服1V1按钮
        [SerializeField] Button m_OpenServiceBtn;//周狂欢按钮
        [SerializeField] Button m_NewYearBtn;//新年盛典
        [SerializeField] Button m_HazyRegion;
        private bool isNeedTip = true;
@@ -62,6 +63,7 @@
            m_CrossServerBtn.SetListener(OnClickCrossServerBtn);
            m_OpenServiceBtn.SetListener(OnClickOpenServiceBtn);
            m_NewYearBtn.SetListener(OnClickNewYearBtn);
            m_HazyRegion.SetListener(OpenHazyRegion);
        }
        public void Init()
@@ -209,6 +211,12 @@
            }
        }
        private void OpenHazyRegion()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<HazyRegionFrameWin>();
        }
        void OnClickOpenServiceBtn()
        {
            WindowCenter.Instance.Open<AchievementActivityWin>();
System/Treasure/TreasureModel.cs
@@ -39,7 +39,7 @@
        public static int redpointIndex = 1;
        Redpoint treasureRedpoint = new Redpoint(TREASURE_REDPOINTID);
        Redpoint treasureRedpoint = new Redpoint(1, TREASURE_REDPOINTID);
        Redpoint humanRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1]);
        Redpoint demonRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1]);
        Redpoint fairypoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Fairy - 1]);
System/WindowJump/WindowJumpMgr.cs
@@ -719,7 +719,7 @@
                SetJumpLogic<AuctionHouseWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.HazyRegion:
                SetJumpLogic<CrossServerWin>(_tagWinSearchModel.TABID);
                SetJumpLogic<HazyRegionFrameWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.Alchemy1:
            case JumpUIType.Alchemy2: