| Core/GameEngine/Model/ConfigManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/ConfigManager.cs
@@ -373,7 +373,7 @@ } else { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/", fileName, ".bytes"); path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/", fileName, ".txt"); } var task = new ConfigTask(typeof(T), AssetSource.refdataFromEditor ? AssetPath.ResourceOut : AssetPath.External, path);