少年修仙传客户端代码仓库
client_linchunjie
2018-12-25 ae856aaf417ef26203f8f59581283105f38855ad
王者仙盟
7个文件已修改
4个文件已添加
292 ■■■■■ 已修改文件
System/Treasure/KingTreasureModel.cs 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs 151 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureBaseWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureComponent.cs 44 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSelectWin.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs
New file
@@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
namespace Snxxz.UI
{
    public class KingTreasureModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public int wearCountLimit { get; private set; }
        public override void Init()
        {
        }
        public void OnBeforePlayerDataInitialize()
        {
        }
        public void OnPlayerLoginOk()
        {
        }
        public override void UnInit()
        {
        }
        void ParseConfig()
        {
            var config = Config.Instance.Get<FuncConfigConfig>("KingTreasure");
            if (config != null)
            {
                wearCountLimit = int.Parse(config.Numerical1);
            }
        }
    }
}
System/Treasure/KingTreasureModel.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 82bdcc464a4a975409f3766d8c73fd67
timeCreated: 1545703511
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Treasure/KingTreasureWin.cs
New file
@@ -0,0 +1,151 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, December 24, 2018
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class KingTreasureWin : Window
    {
        [SerializeField] PositionTween m_PositionTween;
        [SerializeField] Image m_TreasureNameIcon;
        [SerializeField] Text m_TreasureStory;
        [SerializeField] RectTransform m_ContainerOnGoing;
        [SerializeField] Text m_SeasonOnGoingRemind;
        [SerializeField] RectTransform m_ContainerEnd;
        [SerializeField] Text m_SeasonEndRemind;
        [SerializeField] RectTransform m_ContainerGot;
        [SerializeField] Text m_Division;
        [SerializeField] Text m_Score;
        [SerializeField] PropertyBehaviour[] m_BasePropertys;
        [SerializeField] PropertyBehaviour[] m_SpecialPropertys;
        [SerializeField] Text m_Remind;
        [SerializeField] Button m_Goto;
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
        KingTreasureModel kingTreasureModel
        {
            get { return ModelCenter.Instance.GetModel<KingTreasureModel>(); }
        }
        #region Built-in
        protected override void BindController()
        {
            m_Goto.onClick.AddListener(Goto);
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            UI3DTreasureSelectStage.Instance.SetStartState();
            model.treasureSelectedEvent += TreasureSelectedEvent;
            Display();
            m_Remind.text = Language.Get("KingTreasureLimitRemind", kingTreasureModel.wearCountLimit);
        }
        protected override void OnActived()
        {
            base.OnActived();
            DisplayTween();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            model.treasureSelectedEvent -= TreasureSelectedEvent;
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        public void Display()
        {
            DisplayBase();
            DisplayState();
        }
        void DisplayBase()
        {
            var config = Config.Instance.Get<TreasureConfig>(model.selectedTreasure);
            if (config != null)
            {
                m_TreasureNameIcon.SetSprite(config.NameIcon);
                m_TreasureStory.text = config.Story;
            }
        }
        void DisplayState()
        {
            Treasure treasure;
            if (model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                if (treasure.state == TreasureState.Collected)
                {
                    DisplayGot();
                }
                else
                {
                }
            }
        }
        void DisplayGot()
        {
        }
        void DisplayEnd()
        {
        }
        void DisplayOnGoing()
        {
        }
        void DisplayTween()
        {
            m_PositionTween.Play();
        }
        private void TreasureSelectedEvent(int id)
        {
            m_PositionTween.SetEndState();
            Display();
        }
        private void Goto()
        {
        }
    }
}
System/Treasure/KingTreasureWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: cb43d91c7863116469cbad13ba3bf116
timeCreated: 1545656062
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Treasure/TreasureBaseWin.cs
@@ -150,6 +150,12 @@
                    m_Right.image.SetSprite("XT_FB_34");
                    WindowCenter.Instance.Open<FairyTreasureWin>();
                    break;
                case TreasureCategory.King:
                    m_TreasureTitle.SetSprite("XT_FB_46");
                    m_Left.image.SetSprite("XT_FB_35");
                    m_Right.image.SetSprite("XT_FB_36");
                    WindowCenter.Instance.Open<KingTreasureWin>();
                    break;
            }
            DisplaySelects();
        }
System/Treasure/TreasureComponent.cs
@@ -175,17 +175,11 @@
            treasure.LookAt(UI3DTreasureSelectStage.Instance.showCamera.transform);
            treasure.gameObject.SetActive(true);
            Treasure _treasure;
            if (!model.TryGetTreasure(treasureId, out _treasure))
            {
                return;
            }
            bool requireGraySkin = RequireGrayTreasureSkin();
            treasureSkin = treasure.GetComponentInChildren<SkinnedMeshRenderer>();
            if (treasureSkin != null)
            {
                bool _unlock = _treasure.state == TreasureState.Collected
                    || _treasure.state == TreasureState.Collecting;
                treasureSkin.material.SetFloat("_Gray", _unlock ? 0 : 1);
                treasureSkin.material.SetFloat("_Gray", requireGraySkin ? 1 : 0);
            }
        }
@@ -297,20 +291,21 @@
        public void UpdateTreasureState()
        {
            Treasure _treasure;
            if (!model.TryGetTreasure(treasureId, out _treasure))
            {
                return;
            }
            if (treasure == null)
            {
                return;
            }
            Treasure _treasure;
            if (!model.TryGetTreasure(treasureId, out _treasure))
            {
                return;
            }
            bool requireGraySkin = RequireGrayTreasureSkin();
            if (treasureSkin != null)
            {
                treasureSkin.material.SetFloat("_Gray", _treasure.state == TreasureState.Collected
                    || _treasure.state == TreasureState.Collecting ? 0 : 1);
                treasureSkin.material.SetFloat("_Gray", requireGraySkin ? 1 : 0);
                if (model.GetTreasureUnlockShow(UI3DTreasureSelectStage.Instance.currentCategory) == _treasure.id
                    && !UI3DTreasureSelectStage.Instance.CloserComplete)
                {
@@ -425,6 +420,10 @@
        private void RequestLockEffect()
        {
            RecycleLockEffect();
            if (category == TreasureCategory.King)
            {
                return;
            }
            var _id = category == TreasureCategory.Human ? 5132 : 5157;
            lockEffect = SFXPlayUtility.Instance.Play(_id, treasureRoot);
            if (lockEffect != null)
@@ -988,6 +987,21 @@
            }
            UI3DTreasureSelectStage.Instance.ReCheckTreasureHighest();
        }
        bool RequireGrayTreasureSkin()
        {
            if (category == TreasureCategory.King)
            {
                return false;
            }
            Treasure _treasure;
            if (!model.TryGetTreasure(treasureId, out _treasure))
            {
                return true;
            }
            return _treasure.state != TreasureState.Collected
                    && _treasure.state != TreasureState.Collecting;
        }
    }
}
System/Treasure/TreasureModel.cs
@@ -29,7 +29,7 @@
        Redpoint humanRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1]);
        Redpoint demonRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1]);
        Redpoint fairypoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Fairy - 1]);
        Redpoint elderGodRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.ElderGod - 1]);
        Redpoint elderGodRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.King - 1]);
        Redpoint zergRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Zerg - 1]);
        public Redpoint stoveRedpoint { get; private set; }
System/Treasure/TreasureSelectWin.cs
@@ -19,6 +19,7 @@
        [SerializeField] FunctionButton m_HumanBtn;
        [SerializeField] FunctionButton m_DemonBtn;
        [SerializeField] FunctionButton m_FairyBtn;
        [SerializeField] FunctionButton m_KingBtn;
        [SerializeField] Button m_BackBtn;
        [SerializeField] RectTransform m_ContainerNewGuide;
@@ -75,6 +76,16 @@
                }
                UI3DTreasureSelectStage.Instance.SelectTreasureCategory(TreasureCategory.Fairy);
            });
            m_KingBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.currentCategory == TreasureCategory.King
                || UI3DTreasureSelectStage.Instance.UnlockShowing || UI3DTreasureSelectStage.Instance.IsCloser
                || UI3DTreasureSelectStage.Instance.treasureFinishShowing)
                {
                    return;
                }
                UI3DTreasureSelectStage.Instance.SelectTreasureCategory(TreasureCategory.King);
            });
            m_BackBtn.onClick.AddListener(() =>
            {
                if (UI3DTreasureSelectStage.Instance.UnlockShowing || UI3DTreasureSelectStage.Instance.treasureFinishShowing)
@@ -95,6 +106,10 @@
            m_FairyBtn.repeatClickFunc += () =>
            {
                ReclickSelect(TreasureCategory.Fairy);
            };
            m_KingBtn.repeatClickFunc += () =>
            {
                ReclickSelect(TreasureCategory.King);
            };
        }
@@ -203,6 +218,10 @@
            {
                m_FairyBtn.state = model.currentCategory == TreasureCategory.Fairy ? TitleBtnState.Click : TitleBtnState.Normal;
            }
            if (m_KingBtn.state != TitleBtnState.Locked)
            {
                m_KingBtn.state = model.currentCategory == TreasureCategory.King ? TitleBtnState.Click : TitleBtnState.Normal;
            }
        }
        private void UpdateButtonState()
@@ -222,6 +241,7 @@
            m_HumanBtn.gameObject.SetActive(!_closer);
            m_DemonBtn.gameObject.SetActive(!_closer);
            m_FairyBtn.gameObject.SetActive(!_closer);
            m_KingBtn.gameObject.SetActive(!_closer);
        }
        private void StartAnimation()
System/Treasure/UI3DTreasureSelectStage.cs
@@ -230,6 +230,7 @@
            Load(TreasureCategory.Human);
            Load(TreasureCategory.Demon);
            Load(TreasureCategory.Fairy);
            Load(TreasureCategory.King);
        }
        void Load(TreasureCategory _type)
System/WindowBase/ModelCenter.cs
@@ -215,6 +215,7 @@
            RegisterModel<VirtualPackModel>();
            RegisterModel<GatherSoulComposeModel>();
            RegisterModel<GatherSoulDungeonModel>();
            RegisterModel<KingTreasureModel>();
            inited = true;
        }
Utility/EnumHelper.cs
@@ -1051,7 +1051,7 @@
    Human = 1,
    Demon = 2,
    Fairy = 3,
    ElderGod = 4,
    King = 4,
    Zerg = 5,
}