| | |
| | | }
|
| | | }
|
| | |
|
| | | GameObject _prefab = null;
|
| | | // 穿上新的
|
| | | if (itemID > 0 && _itemConfig != null)
|
| | | {
|
| | | GameObject _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
|
| | | MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
|
| | | if (MP_Name_Pos == Vector3.zero && MP_Name)
|
| | | {
|
| | | MP_Name_Pos = MP_Name.localPosition;
|
| | | }
|
| | | _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
|
| | |
|
| | | if (!_prefab)
|
| | | {
|
| | | itemID = 0;
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | if (_prefab)
|
| | | {
|
| | | MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
|
| | | if (MP_Name_Pos == Vector3.zero && MP_Name)
|
| | | {
|
| | | MP_Name_Pos = MP_Name.localPosition;
|
| | | }
|
| | | }
|
| | |
|
| | | m_SMRenderer = m_ClothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
|
| | | if (m_SMRenderer)
|
| | | {
|