| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -1019,6 +1019,20 @@ return; } if (SelectTarget != null) { E_SkillCastTarget _targetType = (E_SkillCastTarget)(_skill.skillInfo.config.Tag / 10); E_SkillCastType _castType = (E_SkillCastType)(_skill.skillInfo.config.Tag % 10); if (_castType == E_SkillCastType.NeedTarget) { if (!AttackHandler.CanAttack(_targetType, this, SelectTarget as GActorNpcFight)) { SysNotifyMgr.Instance.ShowTip("SkillSelectedTarget"); return; } } } if (!PreFightMission.Instance.IsFinished()) { if (skillID == 190)