| Fight/Stage/StageLoadProcessor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonFightWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonReturnBloodBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/DungeonReturnBloodBehaviour.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/ClientHazyDemonKingStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/ClientHazyGrassStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/ClientHazyGrassStage.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyDemonKingModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyGrassModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyGrassModel.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyRegionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/StageLoadProcessor.cs
@@ -402,7 +402,7 @@ case DemonJarModel.DEMONJAR_SINGLEMAPID: stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>(); break; case HazyDemonKingModel.ClientMAPID: case HazyDemonKingModel.Client_MapID: stage = stageGameObject.AddComponent<ClientHazyDemonKingStage>(); break; default: System/Dungeon/DungeonFightWin.cs
@@ -213,6 +213,18 @@ private void ExitDungeon() { if (StageLoad.Instance.currentStage is ClientHazyDemonKingStage) { ModelCenter.Instance.GetModel<HazyDemonKingModel>().RequestExitClientDungeon(); return; } if (StageLoad.Instance.currentStage is ClientHazyGrassStage) { ModelCenter.Instance.GetModel<HazyGrassModel>().RequestExitClientDungeon(); return; } var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); var config = DungeonOpenTimeConfig.Get(dataMapId); string language = string.Empty; System/Dungeon/DungeonReturnBloodBehaviour.cs
New file @@ -0,0 +1,24 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class DungeonReturnBloodBehaviour : MonoBehaviour { [SerializeField] Button m_ReturnBlood; private void Awake() { m_ReturnBlood.AddListener(OnReturnBlood); } private void OnReturnBlood() { } } } System/Dungeon/DungeonReturnBloodBehaviour.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 26e87c51a6c12d44ba94735d7e5bf5a1 timeCreated: 1555038168 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/HazyRegion/ClientHazyDemonKingStage.cs
@@ -137,7 +137,7 @@ { if (GUILayout.Button("Exit")) { model.RequestExistClientDungeon(); model.RequestExitClientDungeon(); } } #endif System/HazyRegion/ClientHazyGrassStage.cs
New file @@ -0,0 +1,37 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class ClientHazyGrassStage : DungeonStage { HazyGrassModel model { get { return ModelCenter.Instance.GetModel<HazyGrassModel>(); } } public override void Initialize() { base.Initialize(); } protected override void OnStageLoadFinish() { base.OnStageLoadFinish(); } public override void UnInitialize() { base.UnInitialize(); } #if UNITY_EDITOR private void OnGUI() { if (GUILayout.Button("Exit")) { model.RequestExitClientDungeon(); } } #endif } } System/HazyRegion/ClientHazyGrassStage.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 19b261054bba1d549bd299402cfb6d5a timeCreated: 1555038314 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/HazyRegion/HazyDemonKingModel.cs
@@ -12,7 +12,7 @@ public int invincibleBuffId { get; private set; } public const int ClientMAPID = 2000; public const int Client_MapID = 2000; public event Action onPlayerInfoRefresh; @@ -149,7 +149,7 @@ public bool IsInDemonKingDungeon(int mapId) { if (mapId == ClientMAPID) if (mapId == Client_MapID) { return true; } @@ -189,7 +189,7 @@ public bool IsExistBelongTo(uint playerId) { if (playerId == PlayerDatas.Instance.PlayerId && ClientDungeonStageUtility.clientMapId == ClientMAPID) && ClientDungeonStageUtility.clientMapId == Client_MapID) { return true; } @@ -199,13 +199,13 @@ public void RequestEnterClientDungeon() { MapTransferUtility.Instance.Clear(); ClientDungeonStageUtility.SetClientDungeon(true, ClientMAPID); ClientDungeonStageUtility.SetClientDungeon(true, Client_MapID); var sendInfo = new CA231_tagCMClientStartCustomScene(); GameNetSystem.Instance.SendInfo(sendInfo); CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false); StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { toMapId = ClientMAPID, toMapId = Client_MapID, toLineId = 0, needEmpty = true, needLoadResource = true, @@ -214,13 +214,13 @@ }); PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID; PlayerDatas.Instance.baseData.MapID = ClientMAPID; PlayerDatas.Instance.baseData.MapID = Client_MapID; var attackMode = new C030A_tagCChangeAttackMode(); attackMode.Mode = (byte)E_AttackMode.Peace; GameNetSystem.Instance.PushPackage(attackMode, ServerType.Main); } public void RequestExistClientDungeon() public void RequestExitClientDungeon() { ClientDungeonStageUtility.SetClientDungeon(false, 0); PlayerDatas.Instance.extersion.pkState = 0; System/HazyRegion/HazyGrassModel.cs
New file @@ -0,0 +1,69 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class HazyGrassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { public const int Client_MapID = 3000; public override void Init() { } public void OnBeforePlayerDataInitialize() { } public void OnPlayerLoginOk() { } public override void UnInit() { } public void RequestEnterClientDungeon() { MapTransferUtility.Instance.Clear(); ClientDungeonStageUtility.SetClientDungeon(true, Client_MapID); var sendInfo = new CA231_tagCMClientStartCustomScene(); GameNetSystem.Instance.SendInfo(sendInfo); CrossServerLogin.Instance.SetWaitForLoginCrossServerState(false); StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { toMapId = Client_MapID, toLineId = 0, needEmpty = true, needLoadResource = true, serverType = ServerType.Main, isClientLoadMap = true }); PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID; PlayerDatas.Instance.baseData.MapID = Client_MapID; var attackMode = new C030A_tagCChangeAttackMode(); attackMode.Mode = (byte)E_AttackMode.Peace; GameNetSystem.Instance.PushPackage(attackMode, ServerType.Main); } public void RequestExitClientDungeon() { ClientDungeonStageUtility.SetClientDungeon(false, 0); PlayerDatas.Instance.extersion.pkState = 0; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData(); PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord; StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() { toMapId = PlayerDatas.Instance.baseData.MapID, toLineId = 0, needEmpty = true, needLoadResource = true, serverType = ServerType.CrossSever, isClientLoadMap = true }); } } } System/HazyRegion/HazyGrassModel.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: c0449f2089c64ff4f9b5b0e23a535dd0 timeCreated: 1555038542 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/HazyRegion/HazyRegionModel.cs
@@ -51,6 +51,7 @@ DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } } HazyDemonKingModel hazyDemonKingModel { get { return ModelCenter.Instance.GetModel<HazyDemonKingModel>(); } } HazyGrassModel hazyGrassModel { get { return ModelCenter.Instance.GetModel<HazyGrassModel>(); } } public override void Init() { @@ -256,6 +257,11 @@ { return false; } if (mapId == HazyDemonKingModel.Client_MapID || mapId == HazyGrassModel.Client_MapID) { return true; } var configs = HazyRegionConfig.GetValues(); foreach (var config in configs) { @@ -366,7 +372,7 @@ case HazyRegionIncidentType.ReikiGrass: if (InFakeHazyRegion) { hazyGrassModel.RequestEnterClientDungeon(); } else {