| System/GatheringSoul/GatherSoulComposeCategoryCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulComposeModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatherSoulTipBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/GatheringSoul/GatherSoulComposeCategoryCell.cs
@@ -53,7 +53,7 @@ Language.Get(propertyCountNameKey), Language.Get("SoulCategoryProperty")); break; case 2: m_CategoryName.text = StringUtility.Contact(Language.Get(qualityNameKey), m_CategoryName.text = StringUtility.Contact(Language.Get(qualityNameKey), Language.Get(propertyCountNameKey), Language.Get("ComposeSoulCore")); break; case 3: System/GatheringSoul/GatherSoulComposeModel.cs
@@ -90,10 +90,6 @@ continue; } var propertyCount = gatherSoulConfig.AttrType.Length; if (itemConfig.Type == GatheringSoulModel.GATHERSOUL_CORE_TYPE) { propertyCount = 0; } var quality = itemConfig.ItemColor; var category = new ComposeCategory() { System/GatheringSoul/GatherSoulTipBase.cs
@@ -11,6 +11,7 @@ [SerializeField] Text m_ItemName; [SerializeField] RectTransform m_ContainerEssence; [SerializeField] RectTransform m_ContainerSoul; [SerializeField] RectTransform m_ContainerLevel; [SerializeField] RectTransform m_ContainerItem; [SerializeField] Image m_ItemIcon; [SerializeField] Text m_ItemLevel; @@ -33,6 +34,7 @@ m_ContainerSoul.gameObject.SetActive(!isSoulEssence); m_ContainerEssence.gameObject.SetActive(isSoulEssence); m_ItemLevel.gameObject.SetActive(!isSoulEssence); m_ContainerLevel.gameObject.SetActive(!isSoulEssence); if (!isSoulEssence) { m_ItemLevel.text = level.ToString();