| System/DogzDungeon/DogzDungeonModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/DogzDungeon/DogzDungeonModel.cs
@@ -349,7 +349,8 @@ else { var wearyValueLimit = GeneralDefine.bossWearyValues[2]; redpoint.count = wearyValueLimit - wearyValue; var count = (wearyValueLimit - wearyValue) + (GeneralDefine.dogzBoxLimit - bigBoxCollectCount); redpoint.count = count; } redpoint.state = redpoint.count > 0 ? RedPointState.Quantity : RedPointState.None;